Seeker missile range
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
- LilWhiteMouse
- Posts: 2270
- Joined: Tue Jul 15, 2003 7:00 pm
- Location: Maine, US
- Contact:
Seeker missile range
I've seen the question asked a number of times, but couldn't find any answers. Is there a max range which player fired seeker missiles will home? If there is one, can I add something to change it? By the time I'm close enough for the missiles to track, I'm too close.
- LilWhiteMouse
- Posts: 2270
- Joined: Tue Jul 15, 2003 7:00 pm
- Location: Maine, US
- Contact:
It is over a target (kinda hard to miss this thing). I have a custom hitscan "laser designator" that turns a different color when it's on a shootable target. When I shoot from a long range, say 6000 units, the missiles just fly off on their spawned directions. When I get closer, like within 1000, they track the target just fine.
- LilWhiteMouse
- Posts: 2270
- Joined: Tue Jul 15, 2003 7:00 pm
- Location: Maine, US
- Contact:
- LilWhiteMouse
- Posts: 2270
- Joined: Tue Jul 15, 2003 7:00 pm
- Location: Maine, US
- Contact: