Seeker missile range

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LilWhiteMouse
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Seeker missile range

Post by LilWhiteMouse »

I've seen the question asked a number of times, but couldn't find any answers. Is there a max range which player fired seeker missiles will home? If there is one, can I add something to change it? By the time I'm close enough for the missiles to track, I'm too close.
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Phobus
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Post by Phobus »

There doesn't appear to be a max range, but for a homing missile to work, you have to have your crosshair on something first, then fire, or else it's very unlikely the projectile will track.

Of course, this only from what I know, and I've been corrected before.
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LilWhiteMouse
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Post by LilWhiteMouse »

It is over a target (kinda hard to miss this thing). I have a custom hitscan "laser designator" that turns a different color when it's on a shootable target. When I shoot from a long range, say 6000 units, the missiles just fly off on their spawned directions. When I get closer, like within 1000, they track the target just fine.
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Graf Zahl
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Post by Graf Zahl »

There's a maximum aiming distance (2048 map units.) For anything further away the homing target won't be set.
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LilWhiteMouse
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Post by LilWhiteMouse »

Graf Zahl wrote:There's a maximum aiming distance (2048 map units.) For anything further away the homing target won't be set.
Is this a technical limitation, or just an arbitrary value that could be changed?
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Graf Zahl
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Post by Graf Zahl »

It was chosen to be the maximum distance at which autoaim works. As a result changing this would have an impact on the game. This limitation is in some global code that applies to all weapons
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LilWhiteMouse
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Post by LilWhiteMouse »

Curses, foiled again. Oh well, I'll just figure something else out.
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Amuscaria
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Post by Amuscaria »

EDGE would modify this, though the makes the weapon JERK at the autoaimed target if your weapon uses a homing projectile. Maybe someone can add that to Zdoom later with some reworked coding? (THough my guess is a quick "NO")
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