I work ALMOST all right using the special "thing_trust" in the line, activated when projectile passes over, but is not perfect...
My idea is an line special that return the projectile at the same speed and at a calculated angle, as if the projectile bonces in the line.
The special would be called "line_bounce", and would be based on the "thing_trust" special.
Thanks for atention
A line that reflect projectiles
Moderator: GZDoom Developers
Doom Builder just uses unusual names for things. What it is refering to as "thing_thrust" is indeed ThrustThing. It takes up to four arguments as listed on the wiki, regardless of what Doom Builder says it takes.
- solarsnowfall
- Posts: 1581
- Joined: Thu Jun 30, 2005 1:44 am
If possible, with both activation would be better.ace wrote:Perhaps what you're trying to do would work better with the activation "projectile hits" rather than "projectile passes through"?
Now I've been tinking about 3 arguments (speed, mode, fixed):
speed: speed ratio:
0 - Stop projectile
50 - Half speed
100 - Keep speed
200 - Double speed
...
mode:
0 - Keep angle (just accelerate or brake projectile)
1 - Reverse angle (projectile turns back, no mater the angle of the line)
2 - Bounce (as I said before)
3 - Fixed angle
fixed:
if mode = 3, the new angle of the projectile