How come I can't replace the ambient sounds in Decorate?
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- PaganRaven
- Posts: 439
- Joined: Fri Oct 14, 2005 2:21 pm
How come I can't replace the ambient sounds in Decorate?
The ambient sounds doom edit numbers start from 14001 - 14002 -14003 etc. etc. and when I try to assign their numbers to something in Decorate nothing shows up on the map (no, not even the question mark sprite, just nothings there) and with any other number they show up fine. The reason I want to use the Ambient sounds' edit numbers is because I'm putting in animals that make noises but aren't enemies that you fight, they are just there for ambience. I might want to put in some invisible things that make an ambient sound too, though. Can you configure the sounds that each ambient sound makes? (I think there's like, 90 that you can use)
- PaganRaven
- Posts: 439
- Joined: Fri Oct 14, 2005 2:21 pm
They DO make the noises themselves. So far I have a Sheep and a frog and am about to add birds. The point I'm raising is that you can't replace the existing ambient sounds with sprites or whatever, and I think that's really weird. I had to give the animals Doom edit numbers that are different from the ambient sounds' numbers.
- Graf Zahl
- Lead GZDoom+Raze Developer

- Posts: 49252
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
The ambient sounds cannot be replaced because they are no real actors. Instead they all get mapped to the one global ambient sound object (14064) when the map is loaded.
In any case, what you are trying to attempt is rather pointless anyway. Normally you should avoid using editor numbers that are already in use.
In any case, what you are trying to attempt is rather pointless anyway. Normally you should avoid using editor numbers that are already in use.
- PaganRaven
- Posts: 439
- Joined: Fri Oct 14, 2005 2:21 pm
- PaganRaven
- Posts: 439
- Joined: Fri Oct 14, 2005 2:21 pm
- PaganRaven
- Posts: 439
- Joined: Fri Oct 14, 2005 2:21 pm
Well now I see that it is stupid to replace the ambient sound things, but I do prefer to replace a lot of old things in DOOM 2 with new things for GoH. It's just easier for me to have thing sprites on the deepsea map that look a little similar to the thing I made than to have them all be question marks.