I see the point but one can usually anticipate many ambush types in Doom exactly as you say in the above quote. Eg., a well-lit corridor with no monsters at all usually means a section of wall will open behing you and it is full of demons, e.g., MAP02 of Hell On Earth. However, a totally invisible monster that can be right up along side you (until it attacks) seems to me to be just "cheating" (that is my opinion but I accept that others may not agree - so I blame Randy for putting them inLexus Alyus wrote:but if you use a bit of intelligence and strategy then a bad thing will become a good thing

FWIW, I agree with the idea that the game has to evolve but not at the expense of it not being DOOM any more.