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Sector_SetGravity(tag1,0,0); // to set the thing always in the air
Spawn("MapSpot",x,y,128.0,tag2);
TeleportOther(tag3,tag2,0);
Thing_remove(tag2);
tag2= of the map spot
tag3= of the Scripted Marine
but it don't work. ¿What is wrong?