
Hellspawn final
- masterofpsi
- Posts: 73
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- LilWhiteMouse
- Posts: 2270
- Joined: Tue Jul 15, 2003 7:00 pm
- Location: Maine, US
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http://home.midmaine.com/~lilwhitemo/hsfinal3.zip
The BFG Zero had better work this time.
Jumping the two large spaces should be disallowed.
Removed the FadeTo(), used Sector effects instead at the end.
Added a pair of claymores at the mine, in case the player doesn't have the rocket launcher.
[EDIT] Should I make a low res version of the former berserker to save space? Might knock a meg or two off the final size.
[EDIT2] This is how it would look:
http://home.midmaine.com/~lilwhitemo/testfber.zip
frame A's rotations.
[EDIT3] As no one seems to have any issues, safe to call it final, upload it to the archive, and move on?
The BFG Zero had better work this time.
Jumping the two large spaces should be disallowed.
Removed the FadeTo(), used Sector effects instead at the end.
Added a pair of claymores at the mine, in case the player doesn't have the rocket launcher.
[EDIT] Should I make a low res version of the former berserker to save space? Might knock a meg or two off the final size.
[EDIT2] This is how it would look:
http://home.midmaine.com/~lilwhitemo/testfber.zip
frame A's rotations.
[EDIT3] As no one seems to have any issues, safe to call it final, upload it to the archive, and move on?
Issue.
I play it, and I found this one doo-dad. (Not sure what else to call it) in a little side room. I pick it up, and I get a strange error message saying "ACS: I Don't know what PuzzGemGreen1 is." I'm guessing this is why I'm stuck. (Either that, or I just con't figure out what to do next.
Tested using GZdoom version 1.0.8
I got the BFG zero. It works fine so far. Is the number of shots that come out equal to the number of batteries you have?
I play it, and I found this one doo-dad. (Not sure what else to call it) in a little side room. I pick it up, and I get a strange error message saying "ACS: I Don't know what PuzzGemGreen1 is." I'm guessing this is why I'm stuck. (Either that, or I just con't figure out what to do next.
Tested using GZdoom version 1.0.8
I got the BFG zero. It works fine so far. Is the number of shots that come out equal to the number of batteries you have?
- LilWhiteMouse
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Works in 1.0.04. Something must have changed so I'll have to download 08 and take a look. The item in question is the teleport beacon.Tested using GZdoom version 1.0.8
Batteries are only used for most of the PCDA functions.Is the number of shots that come out equal to the number of batteries you have?
- Graf Zahl
- Lead GZDoom+Raze Developer
- Posts: 49234
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Talonos wrote:Issue.
I play it, and I found this one doo-dad. (Not sure what else to call it) in a little side room. I pick it up, and I get a strange error message saying "ACS: I Don't know what PuzzGemGreen1 is." I'm guessing this is why I'm stuck. (Either that, or I just con't figure out what to do next.
Tested using GZdoom version 1.0.8
It's a typo in the item definition. To fix this open zdoom.pk3 and edit actors/hexen/puzzleitems.txt and change PuzzGemGreen to PuzzGemGreen1.
- Shadelight
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- DoomRater
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Perhaps this could be used to help a mapper time a sequence properly? I wonder.Cutmanmike wrote:Enjay has a point. Mirror any fairly large map you're familiar with and you'll get the same effect.
In any case, if I were doing something of this nature, I'd probably either highlight the way out in some fashion or give the player tons of extra time.
- chopkinsca
- Posts: 1325
- Joined: Thu Dec 11, 2003 5:03 pm
You could always save right before the section where you need a timer, get really drunk, then make a few runs through. It's also a lot more fun for the mapper that way.DoomRater wrote:Perhaps this could be used to help a mapper time a sequence properly? I wonder.Cutmanmike wrote:Enjay has a point. Mirror any fairly large map you're familiar with and you'll get the same effect.
In any case, if I were doing something of this nature, I'd probably either highlight the way out in some fashion or give the player tons of extra time.
-
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I tried it in 2.0.98 and 2.0.63a and get an error about "Inventory pickup sound" in line 3 of DECORATE. This is with hsfinal2.wad, i'm downloading number 3 but if that doesnt work is there a specific zdoom version needed, or an edit i can make? I gotta play this, the old version was one of my favourite wads of all time!
- TheDarkArchon
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So is this the final (final) version?LilWhiteMouse wrote:http://home.midmaine.com/~lilwhitemo/hsfinal3.zip