Hellspawn final

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
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chopkinsca
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Post by chopkinsca »

Heh, I like the music transition from a techno-y type music to a SOE boss music.

I also like you came back, and are posting as if nothing has happened. :P Anyway, welcome back.

I haven't played this fully through yet, but I played much more of it than I have of anything else related to doom in the past half year. The monsters fit in well and the puzzles you used blended in without seeming like obvious puzzles.
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LilWhiteMouse
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Post by LilWhiteMouse »

BFG Zero is fixed, among other things.
Last edited by LilWhiteMouse on Wed May 10, 2006 9:59 am, edited 1 time in total.
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funduke
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Post by funduke »

It's great, that you continue the work on this.
The hellhound graphics look cool.

I know, this is for zdoom96x, but will it be made playable with 'normal' zdoom and gzdoom?
Currently 2.0.98 quits with an error message and gzdoom freezes.

Greetings
Funduke
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The Ultimate DooMer
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Post by The Ultimate DooMer »

Nice, I'll grab it now. I really should start playing single player again...
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Aquashark
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Post by Aquashark »

I discovered the older versions of Hellspawn about a month ago, and was really impressed with them then... I'd never expected a final version! It plays wonderfully, and I was finally able to play through completely without getting stuck or confused at one point or another.

I noticed something small... at the backstory consoles, the J is backwards for some odd reason... and the display screen with all the new monsters is showing a lot of monsters that you removed from Hellspawn... but these sorts of nitpicks are at the same level as grammar nitpicks.

Out of curiosity, why did you decide to remove the extra monsters?

Regardless, a wonderful mod. I count it among the classics. :>
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David Ferstat
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Post by David Ferstat »

I know that seemingly everybody has already said this, but welcome back, Mouse! Even if it's only temporary, it's great to see you back here, esepcially if it means we're going to get more of your own particularly inventive sort of games.


Sorry, but I can't resist ...
Phobus wrote:Aside from the list you have, and how stingy the ammo felt at times, I can't think of anything wrong. Though there were one or two grammatical or spelling errors in the logs. I know one of them really stood out, but others were just what I noticed. Not much of a problem compared to my posts on the forum, but probably something worth sorting out to add a little more proffesionalism.
:wink:
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Enjay
 
 
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Post by Enjay »

Fantastic stuff! I'm impressed with how much has been added and tweaked since the last version I played. It flows much better than it used to. I like the changes in monsters and some of the areas use doom architecture in a very inventive way. I love the foggy sewer/pipes area. The selectable portacomp-style weapon is great too. As always good looking sprites and some really great yukky stuff (I always liked those worms bursting out of the bodies). Oh, and the intro and outro sequences - they look great. The puzzles are fine because they are logical. Mind you, I had a helluva job evacuating in time once the strike was inbound but maybe that's just me.
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Cutmanmike
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Post by Cutmanmike »

Enjay wrote:Mind you, I had a helluva job evacuating in time once the strike was inbound but maybe that's just me.
Ditto. Many fat monsters like mancubuses, cacodemons and arachnatrons got in my way.
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LilWhiteMouse
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Post by LilWhiteMouse »

Mind you, I had a helluva job evacuating in time once the strike was inbound but maybe that's just me.
Anyone else have this problem? I ran through it a couple times and gave myself an extra 25s.
Spoiler:
Last edited by LilWhiteMouse on Fri May 05, 2006 7:50 am, edited 1 time in total.
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Enjay
 
 
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Post by Enjay »

LilWhiteMouse wrote:Anyone else have this problem? I ran through it a couple times and gave myself an extra 25s.
I know from my own experience, it's really hard to get a timed evacuation-like event right when you're the author of the map. You know the map so well, you simply don't make enough wrong turns and you can also gauge how much time is available to "waste" with battles as you make your way to the exit. 25s seems a generous time to add on to what you could do it in, but I still found it tight. The time that I made it out I used your spoilered method and even then it was very close. Of course, I wouldn't want to arrive at the exit with ages to spare either. Like I said, hard to get right. :?
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Cutmanmike
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Post by Cutmanmike »

Enjay has a point. Mirror any fairly large map you're familiar with and you'll get the same effect.
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Belial
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Post by Belial »

I was unable to select the BFG Zero. It did autoselect when I ran out of ammo for another weapon though.

I think the upgrade is supposed to be a 'coupling' :P.

IMO the railgun enemies need more mass. They're quite large yet you can easily knock them around with an SSG.

There's more than enough time to escape, but that's just me :P Edit: I'm usually left with 50+ seconds.

Edit: With mouselook you can even rjump the bridge to save about 10 seconds.
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LilWhiteMouse
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Post by LilWhiteMouse »

I was unable to select the BFG Zero. It did autoselect when I ran out of ammo for another weapon though.
Broken yet again. The KEYCONF doesn't match the weapon name. I must have added it manually and not realized. For the time being just type at the console:

Code: Select all

AddSlot 7 BFGZero
I think the upgrade is supposed to be a 'coupling' :P.
cowl·ing n.
A removable metal covering for an engine, especially an aircraft engine.
http://dictionary.reference.com/search?q=cowling
IMO the railgun enemies need more mass. They're quite large yet you can easily knock them around with an SSG.
Fixed.
Edit: With mouselook you can even rjump the bridge to save about 10 seconds.
Fixed. There's an impassible line between the two halves now.
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Enjay
 
 
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Post by Enjay »

Whilst we're talking fixes, one thing I remember (can't check, I'm at work), you talked about a "hurtle" in one of the logs. From the context, it looked more like it should be hurdle.
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Phobus
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Post by Phobus »

@David Ferstat: I said just above that spelling error that my posts were bad too, so :P

Also, what's this 'cloaking suit' I've just read about? I never found one :(
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