What Happened To "ZOOM" (Doom Racing Mod)
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
- The Ultimate DooMer
- Posts: 2109
- Joined: Tue Jul 15, 2003 5:29 pm
- Location: Industrial Zone
Yeah, I even did a lot of work on the network code to ensure that ZooM would work properly with Skulltag. Hopefully it'll be brought back so that those enhancements can be utilized (and also just because it's a great concept and looks really fun).The Ultimate DooMer wrote:ZooM would make a great Skulltag mod (like the Domination one that came out recently).
- SargeBaldy
- Posts: 366
- Joined: Tue Jul 15, 2003 3:49 pm
- Location: Oregon
- Contact:
Probably very poorly. From what I remember Nanami was "against" commenting in code. On the other hand, she wrote things very clearly and other people seemed to be OK trying to understand it. I'm pretty sure the code is in the demo version? I have a number of older versions of the project saved if anyone is interested in taking a look. [1]DoomRater wrote:COOOOOOOOOODE
...say, how well is it commented?
I was actually working on a couple of other levels for this mod, but put them on hold when the project seemed to die off. There's one in particular I'd like to finish, as it's got a pretty unique theme for a Doom level (nuclear desert) and was starting to look prety cool. If the project definitely comes back to life, I'll try to find some time to finish this level off.