About 96x

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
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ant1991331
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About 96x

Post by ant1991331 »

Is there a later version of this?
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Grubber
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Post by Grubber »

http://grubber.drdteam.org

or you can just use GZDoom.
ant1991331
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Post by ant1991331 »

I get an error when using GZDoom!
ZDoom very fatal error, Script error unknown state Pickup...
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Phobus
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Post by Phobus »

You have to inherit from CustomInventory in order to get Pickup, Use and whatever the other state was to work.
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BouncyTEM
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Post by BouncyTEM »

Phobus wrote:You have to inherit from CustomInventory in order to get Pickup, Use and whatever the other state was to work.
unless it's a weapon, which then you can't change it to CustomInventory. V_V
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TheDarkArchon
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Post by TheDarkArchon »

Phobus wrote:You have to inherit from CustomInventory in order to get Pickup, Use and whatever the other state was to work.
The other state is the opposite of pickup: drop :P
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Graf Zahl
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Post by Graf Zahl »

Drop is not the opposite of Pickup. It's for special actions when monsters drop items. The only real use for it is with Strife's dialog system because outside of it there are much better methods.
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DoomRater
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Post by DoomRater »

Oh yeah, and Weapons that have functions that are now in "CustomInventory only" can be replaced by CustomInventory items that give the weapon at the end.
ant1991331
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Post by ant1991331 »

Hey, what happened to the "damagetype" property that someone requested a while back, when oyu could put "damagetype Zap" and the monster would enter a special state called "deathZap" or somthin?
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Ryan Cordell
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Post by Ryan Cordell »

That's gonna come in a much newer version of ZDoom.
ant1991331
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Post by ant1991331 »

Ahh man! I remember this property being announced a while back, but damn! I thought it was already in...
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Graf Zahl
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Post by Graf Zahl »

So far the only existent damage types are ice, fire and disintegrate. The rest is only in the floating point code.
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