[98] Grenades
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- TheDarkArchon
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I meant the programmer fight.
In general, grenades + rockets + mauler for serious enemies, assault gun for acolytes, spiders and the floating bots.
Edit: The weapon test I just did revealed another weird thing about ZDoom. The programmers lightning bolts can kill you in 1 shot even when you have max health/armor + max health items. In vanilla that's enough to survive 5-6 hits.
In general, grenades + rockets + mauler for serious enemies, assault gun for acolytes, spiders and the floating bots.
Edit: The weapon test I just did revealed another weird thing about ZDoom. The programmers lightning bolts can kill you in 1 shot even when you have max health/armor + max health items. In vanilla that's enough to survive 5-6 hits.
- Deathsong12
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I don't recall ZDoom having a switch for it.. I know that you have the ability to switch auto-use health on and off in vanilla Strife..That's possible, but actually I'd expect something like bypassing the auto-use health item routine due to excessive damage.
Certain things that didn't seem to be considered though...
Poison arrows are always good for acolytes..
Using the flamethrower isn't a bad alternative to the assault gun.. it is very effective against the annoying spiders.. (it is not as handy vs those flying bots though)
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They are not as useful because it is only effective if the enemies are clumped together.. and in most parts of the game.. this is not the case. The only case I can think of is The Lab (Map 27) where the "bodies" are kept (with many health items).. the acolytes that spawn in that area are easily killed with the phosphor grenades...Belial wrote:Umm... WTF? I've played that exact part of the game a few hours ago and phosphorous grenades sure as hell don't make a difference. In fact, they are quite useless. Normal grenades and missiles are the most useful weapons.
The programmer (and the bishop...) is very easy to kill using the grenades .. if you can draw it towards the areas without the ceilings and aim properly, the fire will eat up the boss in no time. (This may be difficult with the loremaster as you need to get him into a closed area, which there isn't too much of)
- TheDarkArchon
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- DoomRater
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In Hexen the default behavior was to auto-use health on easiest but not on the other difficulties. There was no switch for it either... and if it were to be added there should be a deathmatch sensitive flag as well.Deathlike2 wrote: I don't recall ZDoom having a switch for it.. I know that you have the ability to switch auto-use health on and off in vanilla Strife..
Certain things that didn't seem to be considered though...
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This will be probably the first thing I'll check when the next release of ZDoom comes out (or a GZDoom version with some of the fixes in place).
I still have to see if some of the other fixes are done properly... but it sounds like there is good progress...
Though, the status of the floating point version of ZDoom concerns me as these fixes are for the non-floating point version...
I still have to see if some of the other fixes are done properly... but it sounds like there is good progress...
Though, the status of the floating point version of ZDoom concerns me as these fixes are for the non-floating point version...
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