Changing the sound of lifts, doors, other moving things.
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
Changing the sound of lifts, doors, other moving things.
I was wondering, cna i change the what sound a particular lift uses without changing the sound of the other ones? This goes for doors crushing ceiglings as well. What I mean is, say I have 2 doors that uses the same line action, but i want one to play a particular sound while not changing the other. Is this possible? IN EDGE, you could make your own line def, but as far as i know, Zdoom cant do that.
Check out details of the sndseq lump in the Wiki. Basically, define a sound sequence that you want to give to your door, then place the corresponding sound sequence thing in your door sector using your map editor.
[edit]coincidence http://forum.zdoom.org/potato.php?t=9750 [/edit]
[edit]coincidence http://forum.zdoom.org/potato.php?t=9750 [/edit]
Hm...i see...so the sound is an object then. I'll give it a try, Thanks.Enjay wrote:Check out details of the sndseq lump in the Wiki. Basically, define a sound sequence that you want to give to your door, then place the corresponding sound sequence thing in your door sector using your map editor.
[edit]coincidence http://forum.zdoom.org/potato.php?t=9750 [/edit]