[Not a bug] Polyobjects and bridge things
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- The Ultimate DooMer
- Posts: 2109
- Joined: Tue Jul 15, 2003 5:29 pm
- Location: Industrial Zone
Polyobjects and bridge things
Polyobjects stop dead when they run into bridge things. This may seem logical when this is below the fake floor (as bridge things have a thickness), but they stop in front of bridge things that are not sticking up above the fake floor as well. (ie. an 8-unit-thick bridge thing placed 8 units below the fake floor)
- The Ultimate DooMer
- Posts: 2109
- Joined: Tue Jul 15, 2003 5:29 pm
- Location: Industrial Zone
The thing is that the poly isn't long enough to actually reach the edge of the fake floor.
Last edited by The Ultimate DooMer on Mon Jan 19, 2004 4:43 pm, edited 1 time in total.
- The Ultimate DooMer
- Posts: 2109
- Joined: Tue Jul 15, 2003 5:29 pm
- Location: Industrial Zone
- The Ultimate DooMer
- Posts: 2109
- Joined: Tue Jul 15, 2003 5:29 pm
- Location: Industrial Zone
Well a polyobject isn't a wall persay, and in any event any moving surface by default can be obstructed by things. Since a bridge object IS a thing, it's only natural that the polyobject gets blocked by it. The thing you have to remember is that a polyobject is infinitely tall, so even though the bridge is at or below the height of the floor, that doesn't matter. As far as the bounds checking is concerned, the Z position isn't even a factor. 
