16 angle sprites
16 angle sprites
EDIT: Nevermind
Last edited by Espi on Thu Jul 31, 2003 8:52 am, edited 1 time in total.
And to further clarify, that would work out to:Hirogen2 wrote:Like Edge.
0° -> SPRIA1
22,5° -> SPRIA9
45° -> SPRIA2
etc. So that the original ones are not disturbed.
SPRIA1
SPRIA9
SPRIA2
SPRIA0
SPRIA3
SPRIAA
SPRIA4
SPRIAB
SPRIA5
SPRIAC
SPRIA6
SPRIAD
SPRIA7
SPRIAE
SPRIA8
SPRIAF
I could be wrong about the SPRIA0 one... IIRC, that's used to denote "no rotation" for objects that have only one viewpoint. Perhaps the inclusion of the other frames overrides this behavior, or perhaps A0 is skipped and each frame is moved one forward, making the last SPRIAG. I'm just not sure.
