[Trivial] Bullet and blood particles have random life

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Phobus
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Post by Phobus »

Particles looked a bit ugly when compared to sprites, or so I thought. However, the particles are more obvious.
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Belial
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Post by Belial »

...

Particle blood and puffs look like shit. It hasn't changed since Q1 and it never will.
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wildweasel
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Post by wildweasel »

Belial wrote:...

Particle blood and puffs look like shit. It hasn't changed since Q1 and it never will.
Sprite blood and puffs also look like shit, but that doesn't seem to stop anybody. This is Doom, after all - the very fact that we're still playing it after all these years is a testament to the fact that we don't care what does and doesn't look like "shit."
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Belial
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Post by Belial »

Sprite blood and puffs don't look like shit. The second sentence makes no sense.
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SMG M7
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Post by SMG M7 »

Y'know, I participated in this, so I'm partly at fault, but this isn't a debate about what looks nice or not. It's our own damn opinions, and why should we care what everyone else believes?

Nonetheless, I don't see how it maters. I think it's be cool to have random generation.
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Apothem
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Post by Apothem »

Can't you turn them both on at once?...
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Jehar
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Post by Jehar »

Indeed, I do often have both on at once, simply for bloodamount++
I'm still trying to decide whether or not I enjoy particle puffs or not... the q2-ish appeal is there for me, but they :are: pretty damn spread out and crappy.

Back to the topic, I approve of random particle lifetime, though you might have to start worrying about particles on\clipping the floor.
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Nash
 
 
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Post by Nash »

Particles don't clip in software mode, they are drawn over the floor/ceiling (if they aren't too deep into them)
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Graf Zahl
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Post by Graf Zahl »

Belial wrote:Sprite blood and puffs don't look like shit. The second sentence makes no sense.

For once, we are in total agreement! ;)
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Post by Hirogen2 »

If the player gets chaingunned, one can see the particles "running down the player's face" (in first person view, not camera mode). AFAIK with splat sprites, this is less the case.
Oh BTW, I have both activated: "sprites and particles". And, sprite scaling is almost as bad as a blunt particle.
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Bio Hazard
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Post by Bio Hazard »

I could never figure out why you can't turn on both for puffs.
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Caligari87
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Post by Caligari87 »

:? Yeah, that pissed me off when I first encounted that setting.

8-)
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Deathsong12
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Post by Deathsong12 »

I use the "Both" setting for blood, but the idea of using particles for puffs seems stupid. Why would a bullet impact create a mass of little squares?
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Caligari87
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Post by Caligari87 »

It'd be nice to at least have both for puffs, the rising smoke for the impact, the falling particles for debris.

8-)
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Nash
 
 
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Post by Nash »

There was an explanation by Randy a long time ago on why didn't he make it possible to have both smoke sprites and particles, if I'm not mistaken.
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