Community megawad?

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jallamann
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Community megawad?

Post by jallamann »

Topic.

Only rule is that it's gotta run on official ZDoom.
Thoughts?
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Phobus
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Post by Phobus »

Well, how would we organise it and what would submissions be like?

Are we going to have anybody who wants to submit one, and only one level with as many graphics and stuff as they like, and just clean it all up at the end, or are we going ot make it a story based thing with people signing up for specific roles?

We could do with some guidelines, or it's just two words from what I'm seeing.
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Graf Zahl
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Post by Graf Zahl »

I prefer more focussed projects (like KDiZD or the Arctic Wolf overhaul) Megawads far too often become an incoherent mishmash of maps that don't fit together.
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Siggi
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Post by Siggi »

Hey, sometimes that is quite fun.
It's a matter of taste I'd guess.
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jallamann
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Post by jallamann »

Phobus wrote:or are we going ot make it a story based thing
Some kind of story sounds cool... Since ZDoom can do interactive stuff and all... And having multiple storylines and endings depending on the player's selections would be l33t...
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Caligari87
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Post by Caligari87 »

I think a megawad with a fun idea that isn't too hard would be the best. For example: Congestion, 32 maps each less than 1024x1024. Stuff like that is more fun for me than the ZDCMP 1, because it's not huge and sprawling, even though the themes are inconsistent.

8-)
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Siggi
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Post by Siggi »

Who's would plan it?
The great Jalla?
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Caligari87
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Post by Caligari87 »

Probably. It was his idea.

8-)
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Deathsong12
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Post by Deathsong12 »

I'm happy to pull story/character duty. Just give me any parameters you want me to work with.
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Siggi
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Post by Siggi »

At risk of making the whole project so involved it never gets finished...
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jallamann
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Post by jallamann »

I was thinking something Doomish with a few characters and a kinda basic story...
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Deathsong12
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Post by Deathsong12 »

Fine by me. I figure we have two demonic factions at war, with their respective leaders. The player can, for demonic powers, throw in with one side or the other, or he can tread the path of virtue and humanity, and carry bigger guns. Might make for some cool mapping, actually, with "Battlefield" maps and maps that belong to one side or the other. If even that seems too involved, we can just spiff up the old-fashioned "Man, with gun, seeks Satan" but that would be selling the community short, IMHO.
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jallamann
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Post by jallamann »

What about three factions?
The good, the bad and the opportunist? :P
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Post by Nash »

Good idea, hope it doesn't disappear like most Doom projects.
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Phobus
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Post by Phobus »

Well we do have a resident story writers section, so we can sort out something simple if need be ;)

Player choices eh?

Simple version of that (inspired by Soul Calibur 3) get to a level which is connected to 2 levels by a hub, make a coice and from there, the story line progresses differently to how it would. Maybe one powercube, but two optional slots, or something?

We could set out a rough storyline, set up map ideas for the overall story it's non-linear areas. Then lay out the parameters for each level (I'm thinking not too specific, like just level name and theme, get to work) and get to recruiting. Advertise it as a chance to make a name for yourself, make a part of the big wad, and there we are. Custom monsters and decorations (no weapons past DeHackEd/DEHSUPP if we're keeping it official) as the mapper sees fit and voila!

Of course we could just do something like Congestion 1024 did, and just lay out an idea for a map, and get as many people as willing to make a map that fits the description (Maybe a specific map theme or some sort of restraint on the mapper, like perhaps 'bigger than x' instead of the opposite?).

We have many options...
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