Hexen projectile stats

Archive of the old editing forum
Forum rules
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
Locked
User avatar
The Ultimate DooMer
Posts: 2109
Joined: Tue Jul 15, 2003 5:29 pm
Location: Industrial Zone

Hexen projectile stats

Post by The Ultimate DooMer »

Given that I can't run HexEd on my system (it gives me a general protection fault), could someone who can run it give me the stats for all the Hexen projectiles? (players and monsters)
User avatar
Zell
Posts: 791
Joined: Thu Jul 24, 2003 7:47 am
Location: IN A GODDAMN BOX[In Erie.]

Post by Zell »

hm, I lsot my copy. If you can give me a link, I can check it out for you (i remeber being able to use it....)
User avatar
The Ultimate DooMer
Posts: 2109
Joined: Tue Jul 15, 2003 5:29 pm
Location: Industrial Zone

Post by The Ultimate DooMer »

Ok, I'll give you my copy to save you going to that awful download server I had to get it from.
User avatar
Kappes Buur
 
 
Posts: 4180
Joined: Thu Jul 17, 2003 12:19 am
Graphics Processor: nVidia (Legacy GZDoom)
Location: British Columbia, Canada
Contact:

Post by Kappes Buur »

.
When I try to run it, my AntiVirus program kicks in with:
Virus
Could be infected with Clone-War
:(
User avatar
Ty Halderman
... in rememberance ...
Posts: 282
Joined: Thu Jul 17, 2003 9:53 pm
Location: New Orleans LA
Contact:

Post by Ty Halderman »

Won't run for me in XP Pro (16-bit subsystem crash), but doesn't scan as having a virus in it.
User avatar
Kappes Buur
 
 
Posts: 4180
Joined: Thu Jul 17, 2003 12:19 am
Graphics Processor: nVidia (Legacy GZDoom)
Location: British Columbia, Canada
Contact:

Post by Kappes Buur »

.
I just ran it through AVG:
User avatar
Enjay
 
 
Posts: 27060
Joined: Tue Jul 15, 2003 4:58 pm
Location: Scotland
Contact:

Post by Enjay »

AntiVir calls it something else, but still detects it.

Code: Select all

C:\DOCUMENTS AND SETTINGS\ADMIN\DESKTOP
  HEX053P.ZIP
  ArchiveType: ZIP
    --> HEX.EXE
        Contains signature of the virus VGEN/1853.304

End of scan: 10.01.2004  01:22
Time taken:         00:01 min
Cyb
Posts: 912
Joined: Tue Jul 15, 2003 5:12 pm

Post by Cyb »

haha nice

I'll poke around the source a bit and paste some stuff here with all the projectile info I can gather, so keep your eye on this space!

edit: okay that was quick:

Code: Select all

BishopFX                1
CentaurFX               4
HolyMissile             4
HolySpirit              3
CStaffMissile           5
Demon2FX1               5
DragonFireball          6
HammerMissile           10
FSwordMissile           8
FireDemonMissile        1
IceGuyFX                1
IceGuyFX2               1
AFrostMissile           1
LightningCeiling        8
LightningFloor          8
LightningZap            2
MageStaffFX2            4
MageWandMissile         2
FireBall                4
Arrow                   4
Dart                    2
RipperBall              2
ProjectileBlade         3
SerpentFX               4
WraithFX1               5

User avatar
The Ultimate DooMer
Posts: 2109
Joined: Tue Jul 15, 2003 5:29 pm
Location: Industrial Zone

Post by The Ultimate DooMer »

That's the damage values I assume - thanks, I should be able to work out the sizes and guess the frames myself. (I'm trying to reproduce some of them in decorate)
Locked

Return to “Editing (Archive)”