This is the most n00bish question ever.

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Onslaught Six
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This is the most n00bish question ever.

Post by Onslaught Six »

How might I go about adding new wall textures?

Now, I'm obviously no idiot, so I looked around first. One guide told me to simply load the textures in XWE and add a P_START and P_END entry before and after them...but that doesn't appear to have worked. Every time I load up the level using them, it doesn't load the textures (the console in ZDoom says "Cannot find texture 'DOOR_RED.'")

Do I need to do something like add a TEXTURE1 lump, or what?
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stx
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Post by stx »

I think........
Make a new texture called "DOOR_RED.PNG" and place it in your wad.
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Post by Onslaught Six »

No no, I've already got that...They're in the WAD, I can see them in XWE. It's just that ZDoom doesn't appear to see them, at all.
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Caligari87
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Post by Caligari87 »

If you're using P_Start and P_End, you need to edit the TEXTURE1 lumps too. That's the old way.

Do this instead: Put your textures between TX_START and TX_END. Nothing else. It should work.

8-)
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Post by Onslaught Six »

Ah, thank you very much. *attempts.*

Hooray, it works!
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Post by chopkinsca »

In XWE if you are using the filter at the bottom for patches, then anything you load automatically gets added to texture1 and pnames.
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Post by Macil »

Does ZDooM support 32-bit PNGs? Does GZDooM support 32-bit PNGs?
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TheDarkArchon
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Post by TheDarkArchon »

No. Yes.
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