Demonic Lair

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Shadelight
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Post by Shadelight »

delete your post and I'll delete mine my good sir :mrgreen:
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Kirby
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Post by Kirby »

I can't delete mine unless its the last post in the thread. You just made that not possible....
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Shadelight
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Post by Shadelight »

woah large bump but I've got an updated screenshot of the generator room, the generator is now a teleporter that'll send the hell knight that's in it to it's doom :)
Image

and here's another shot of a new room I'm making right now.....
Image
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SMG M7
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Post by SMG M7 »

Too dark, I can't see a thing.
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Shadelight
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Post by Shadelight »

If ya read back it's supposed to be dark because it's a low level of a marine base.
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DoomRater
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Post by DoomRater »

Well even these places have SOME light. And next to a light source like the ones found in here there will be light.

Also, I'd like to submit y own custom version of the demonslayer. Want it?
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Shadelight
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Post by Shadelight »

sure I guess.....
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DoomRater
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Post by DoomRater »

I have one thing to change and I wil upload it. I think it works better than the current one.

http://rapidshare.de/files/10013812/Dem ... r.wad.html for anyone else who wants to check it out.
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solarsnowfall
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Post by solarsnowfall »

Are all of your maps pitch black? I can't remember how many times I've seen the words "too dark" come up in reference to your screenshots.
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Phobus
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Post by Phobus »

I reckon he's read Torm's article then. In it he says that darkness is useful for hiding a lack of detail, and as a new mapper KoF is most likely to have less detailing skill then most, so he chose darkness.
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TheDarkArchon
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Post by TheDarkArchon »

2 words, KOF: Light Gradients.
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jallamann
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Post by jallamann »

Using some ZDoom features like slopes would be nice too.
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wildweasel
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Post by wildweasel »

Maybe he's already using them...we just can't see them =P
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Shadelight
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Post by Shadelight »

wildweasel wrote:Maybe he's already using them...we just can't see them =P
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jallamann
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Post by jallamann »

Then make some screenshots proving that you actually know how to do stuff.
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