Physical dimension limits in maps

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ggg
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Physical dimension limits in maps

Post by ggg »

Doombuilder appears to have no real limit to a map's physical size (not number of sectors or linedefs, etc); but how far in each quadrant would be a safe limit for the zdoom engine and Doombuilder in general? Would +/- 32,000 points on the grid (a map within a 64,000 grid area) be too much for the engines to handle or would the map be stable?
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Caligari87
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Post by Caligari87 »

I'd recommend staying well within those limits. I've heard horror stories about precision breakdown near the +/- 32,000 limit.

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ggg
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Post by ggg »

So would a safe limit fall more in the lines of +/- 20,000 in your understanding? Or would +/- 25,000 be out of reach of horror storyland? I don't want to run any risks.
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Graf Zahl
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Post by Graf Zahl »

Best stay below +-24000 and don't use more than 32767 in one direction altogether. If a map gets larger there can be fixed point overflow issues that create really strange effects.
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Amuscaria
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Post by Amuscaria »

Personally, my maps just crashes if it gets too big. How did the Alien Vendetta team make those huge maps anyway? Are they within the limit? They seem to be much larger.
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sarge
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Post by sarge »

DBuilder for me just crashes when a line gets too long
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Kirby
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Post by Kirby »

Then dont make lines that long! If you make a line that long in DB that makes it crash, you may as well be a dumbass :|
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sarge
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Post by sarge »

To do that I just make 2 lines connected
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Phobus
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Post by Phobus »

I've worked on some really huge maps before (ZDCMP2 before the whole hubbing deal is a good example) and after a certain amount of linedefs or sidedefs were reached it stopped working properly, and after a certain size DB couldn't build nodes for it, but the only size problem I know of are the statistics limits.

Of course, I've never gone past the physical size that Graf's specified, so that makes sense.

@Eriance: They look well within the limti to me. Maps can be larger than that easily, like the ZDCMP maps. I think I might have outsized most of AV's maps with a certain map I've made and released.
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Belial
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Post by Belial »

The only problem AV had was with map20 if you've allocated more memory with the -maxdemo param. Only an issue in full 30 map runs.
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