Physical dimension limits in maps
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
Physical dimension limits in maps
Doombuilder appears to have no real limit to a map's physical size (not number of sectors or linedefs, etc); but how far in each quadrant would be a safe limit for the zdoom engine and Doombuilder in general? Would +/- 32,000 points on the grid (a map within a 64,000 grid area) be too much for the engines to handle or would the map be stable?
- Caligari87
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I've worked on some really huge maps before (ZDCMP2 before the whole hubbing deal is a good example) and after a certain amount of linedefs or sidedefs were reached it stopped working properly, and after a certain size DB couldn't build nodes for it, but the only size problem I know of are the statistics limits.
Of course, I've never gone past the physical size that Graf's specified, so that makes sense.
@Eriance: They look well within the limti to me. Maps can be larger than that easily, like the ZDCMP maps. I think I might have outsized most of AV's maps with a certain map I've made and released.
Of course, I've never gone past the physical size that Graf's specified, so that makes sense.
@Eriance: They look well within the limti to me. Maps can be larger than that easily, like the ZDCMP maps. I think I might have outsized most of AV's maps with a certain map I've made and released.
