Batch Palette Conversion?

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Mista_T
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Batch Palette Conversion?

Post by Mista_T »

Do you guys know of a program that can do palette (closest color matching) conversions on a list of graphic files, like similar to what Paint Shop Pro can do but with a larger amount of files, so I don't have to do them one at a time?

Thanks.
Fredrik
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Post by Fredrik »

I can do it for you. Want them in a WAD too?
Mista_T
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Post by Mista_T »

Yeah, sure. Just monsters and their projectile types. Heretic and Hexen to Doom palette, if you have it.

Thank you!

EDIT: Actually, if you also have weapon and ammo types as well, that'd be even better, too. Sorry if it's asking for too much.
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HotWax
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Post by HotWax »

XWE automatically converts a graphic's palette when it imports it into a PWAD. However, for some reason, it also corrupts certain graphics. :(
Fredrik
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Post by Fredrik »

You'll have to send me the files.
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Ty Halderman
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Post by Ty Halderman »

Paint Shop Pro 8 has batch processing and scripting (in case you want to do a bunch of stuff to each of the files). PSP7 does some things, but I don't think it has that much functionality.
Mista_T
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Post by Mista_T »

Okay, I got it covered with PSP8. Thanks.
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Enjay
 
 
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Post by Enjay »

Oh! they've put that back into PSP? I only have PSP 7. I think there used to be a reasonable batch function in a really old version (2.0 I think).

Since then, I've been using a program called image robot. It's really good, but expensive - and the demo version is limited to something like 5 files at a time. Image robot is also by JASC (the PSP people) and can perform every function that PSP can, but can do so as part of a series of commands in a batch. So, you could set up a macro to resize all your graphics, re-palette them, mirror them and anything else you wanted to do with just a few clicks. The full version handles hundreds of files in one go. Very useful when doing things like recolouring a series of sprites or something. Mind you, if PSP now has something similar, that's even better. I'm surprised that JASC has effectively made one of its products redundant though.
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Hirogen2
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Post by Hirogen2 »

Actually a reason to upgrade heh.
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Ty Halderman
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Post by Ty Halderman »

Enjay: Yes, it sounds like they incorporated the bot into the main program, and it's working in conjunction with new macro functionality in this version. That and several other things made it worth upgrading for me.
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wildweasel
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Post by wildweasel »

I made a PSP script to do this...requires the Doom palette saved as "DOOM" in your PSP palettes directory.
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