Bugs fixed in the unofficial version

Bugs that have been investigated and resolved somehow.

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Graf Zahl
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Post by Graf Zahl »

Mindless ramblings of an idiot, I presume. :D
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Post by DoomRater »

Or it's one of those "You need to get laid written in leet" messages.
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Post by DoomRater »

Is it just me or does A_KillChildren do nothing? If it's just me, can I get an example usage?
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Post by Inuyasha_989 »

It's used in junction with A_SpawnItem if I'm not mistaken...
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Post by DoomRater »

I used A_SpawnItem to spawn the things, then when the projectile died I called A_KillChildren. But the things spawned did not die.
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Post by Phobus »

You have to have the childclass and parentclass bits set up, I would imagine.
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Graf Zahl
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Post by Graf Zahl »

What bits?
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Post by Phobus »

They're flags or something aren't they? Like renderstyle and stuff, or am I talking out of my arse?
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Post by DoomRater »

There was no mentioning of that in the Wiki entry where I found the Codepointer. And I need it to finish my contribution to The Stranger.
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Post by Phobus »

There is ParentClass (or was it ChildClass...), but it is undocumented. :?
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Graf Zahl
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Post by Graf Zahl »

There is not.
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Post by DoomRater »

Graf, do you know what my problem is? As I said I used SpawnItem to create the projectiles (do they have to be monsters in order for it to work?) and nothing.
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Post by Phobus »

Ok, I'm wrong then, but the wiki does chuck up a reference when you search for one of them.
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Graf Zahl
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Post by Graf Zahl »

DoomRater wrote:Graf, do you know what my problem is? As I said I used SpawnItem to create the projectiles (do they have to be monsters in order for it to work?) and nothing.

If you refer to killing, the object to be killed has to be shootable. Otherwise any attempt to damage it won't do anything at all. Projectiles also can't kill their owner because the needed information is never passed to them.
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Post by DoomRater »

Can Projectiles kill their children? If not I'll make the spawned projectile a friendly monster instead and use A_PainAttack.

EDIT: Uh, Can A_PainAttack be used from a player?
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