An FPS counter

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ace
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An FPS counter

Post by ace »

The title says it all. This comes in handy for testing and the like, to make sure that whatever is being worked on (map, boss/enemy, effect, etc.) gets a decent framerate. At least, it would be good to show where to draw the line when it comes to what is "playable" and what pushes the system too far.
Last edited by ace on Fri Nov 25, 2005 8:41 pm, edited 1 time in total.
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Enjay
 
 
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Post by Enjay »

already exists vid_fps
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ace
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Post by ace »

Damnit! I thought I had looked through the command list thoroughly enough... :oops:



EDIT:
Well, to remedy this, how about the ability to choose where the counter goes? It summat gets in the way of the HUD as it is. Perhaps a vid_fpslocation or something like that?
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Apothem
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Post by Apothem »

With that in mind, what does stat fps do then?
farlowj
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Post by farlowj »

I could be wrong, but I think it measures the amount of time to render each frame.
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SMG M7
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Post by SMG M7 »

Frames per second.
farlowj
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Post by farlowj »

That's what fps stands for, but not that's not what he meant, I think.
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Apothem
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Post by Apothem »

stat fps doesnt show Frames Per Second, it shows something else. I think it shows milliseconds between frames.
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