SLADE v1.02 released (update page 6)
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
- wildweasel
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- Graf Zahl
- Lead GZDoom+Raze Developer
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What's wrong?
1. 20 MB for a GUI wrapper? Isn't this a bit too much?
2. It can't be integrated in the application and has to be installed separately
3. It doesn't conform to the Windows GUI standards and instead creates inferior solutions on its own.
The 'file save' dialog is particularly shitty in comparison to what Windows has to offer. Granted, it is definitely better than the version I saw 3 years ago but this is still not the type of software I want to keep on my system.
1. 20 MB for a GUI wrapper? Isn't this a bit too much?
2. It can't be integrated in the application and has to be installed separately
3. It doesn't conform to the Windows GUI standards and instead creates inferior solutions on its own.
The 'file save' dialog is particularly shitty in comparison to what Windows has to offer. Granted, it is definitely better than the version I saw 3 years ago but this is still not the type of software I want to keep on my system.
- MasterOFDeath
- ... in rememberance ...
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- wildweasel
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Okay, after struggling with it for a while, I couldn't get it to work - I installed GTK, and then SLADE. Now it's complaining about a missing entry point:
Now, I figured that just meant that Xmlparse was missing - so I went and downloaded it from dll-files and extracted it to Windows/System32, and after having that not work, I also put it in the Windows directory itself, and even the SLADE directory.
For the record, I'm running Windows XP Home Service Pack 1, and have not had any problems with GTK-based applications before (or XMLparse for that matter).
Code: Select all
The procedure entry point XML_SetDoctypeDeclHandler could not be located in the dynamic link library xmlparse.dll.
For the record, I'm running Windows XP Home Service Pack 1, and have not had any problems with GTK-based applications before (or XMLparse for that matter).
- corrupt_marine
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- sirjuddington
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Download the file 'dllfiles.rar' from the SLADE website, it has the correct xmlparse.dll file.wildweasel wrote:Code: Select all
The procedure entry point XML_SetDoctypeDeclHandler could not be located in the dynamic link library xmlparse.dll.
I have no idea what causes this, I think it's a GTK problem of some sort. I'll probably eventually find out what it is thoughMasterOfDeath wrote:When I exit 3D mode, everything dissapears in the editor window. It reappears when I change modes, or hover the mosue over something (like a line), though.

Trying to load a hexen format map with the wrong game configuration selected can crash SLADE. This is fixed for the next version.Psycho Siggi wrote:It did crash when I tried to load a random map
And yeah, it has some slopes support. For now only Plane_Align and Slope_*_Here things work. Plane_Align slopes can also be changed in 3d mode. Eventually I plan to add 3d floors support too

- sirjuddington
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- wildweasel
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- sirjuddington
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Heh oops, forgot to implement thatwildweasel wrote:Okay, I've got it working now, and I must say it utterly rocks. The only problem I can find with it is that I can't start a new map in an existing WAD file (the WAD in question has no maps in it; only sprites and other resources).

I also fixed the 'map disappearing when exiting 3d mode' bug.
That's strange, doesn't happen to me. What game configuration are you using?Psycho Siggi wrote:Ok, it seems to crash whenever I set a sector property or set a sector tag.
- wildweasel
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I've got a couple of feature suggestions for the next version, if it's not too much trouble:
- Show, somewhere on the screen, what mode the editor is currently in. Preferably DB-style (show the button pressed in for whichever mode it's in - so if it's in Things mode, the Things button on the toolbar appears pressed down).
- Clipboard support, and maybe prefabs. I didn't find any obvious ways to cut/copy and paste things, and this is the one thing that currently roots me to Doom Builder, so if this gets implemented then I can abandon it for good.
- sirjuddington
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