SLADE v1.02 released (update page 6)

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wildweasel
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Post by wildweasel »

I don't see why people don't like GTK - it's better than writing your editor in Visual Basic, right?
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Graf Zahl
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Post by Graf Zahl »

What's wrong?

1. 20 MB for a GUI wrapper? Isn't this a bit too much?
2. It can't be integrated in the application and has to be installed separately
3. It doesn't conform to the Windows GUI standards and instead creates inferior solutions on its own.

The 'file save' dialog is particularly shitty in comparison to what Windows has to offer. Granted, it is definitely better than the version I saw 3 years ago but this is still not the type of software I want to keep on my system.
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MasterOFDeath
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Post by MasterOFDeath »

I never really had much of a problem with GTK, exept on lower end machines. Which luckily I don't run. :P
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Post by Siggi »

Ok, having to install it separately was a bit annoying, but the rest I either didn't notice or didn't care about. I'm guessing that opinion would change if I were a professional programmer.
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Post by wildweasel »

Okay, after struggling with it for a while, I couldn't get it to work - I installed GTK, and then SLADE. Now it's complaining about a missing entry point:

Code: Select all

The procedure entry point XML_SetDoctypeDeclHandler could not be located in the dynamic link library xmlparse.dll.
Now, I figured that just meant that Xmlparse was missing - so I went and downloaded it from dll-files and extracted it to Windows/System32, and after having that not work, I also put it in the Windows directory itself, and even the SLADE directory.

For the record, I'm running Windows XP Home Service Pack 1, and have not had any problems with GTK-based applications before (or XMLparse for that matter).
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Post by corrupt_marine »

im curious, does this editor display slopes in 3d mode?

thats what doom builder needs, to display the slopes and 3d floors in the 3d mode, this would take out of the constant in game checking and give more time to level editing.

i am going to check this one out soon.
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Post by Siggi »

corrupt_marine wrote:im curious, does this editor display slopes in 3d mode?
Yes it does!
I just checked now. I don't know about 3D floors though
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Post by sirjuddington »

wildweasel wrote:

Code: Select all

The procedure entry point XML_SetDoctypeDeclHandler could not be located in the dynamic link library xmlparse.dll.
Download the file 'dllfiles.rar' from the SLADE website, it has the correct xmlparse.dll file.
MasterOfDeath wrote:When I exit 3D mode, everything dissapears in the editor window. It reappears when I change modes, or hover the mosue over something (like a line), though.
I have no idea what causes this, I think it's a GTK problem of some sort. I'll probably eventually find out what it is though :P
Psycho Siggi wrote:It did crash when I tried to load a random map
Trying to load a hexen format map with the wrong game configuration selected can crash SLADE. This is fixed for the next version.

And yeah, it has some slopes support. For now only Plane_Align and Slope_*_Here things work. Plane_Align slopes can also be changed in 3d mode. Eventually I plan to add 3d floors support too ;)
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Medricel
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Post by Medricel »

:( 3D mode causes SLADE to go boom on my machine. (ATI All-in-Wonder Radeon 8500)
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Post by sirjuddington »

Shinjanji wrote::( 3D mode causes SLADE to go boom on my machine. (ATI All-in-Wonder Radeon 8500)
Hmm, you mean it crashes? What does the splash screen say before it does?
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Post by wildweasel »

Okay, I've got it working now, and I must say it utterly rocks. The only problem I can find with it is that I can't start a new map in an existing WAD file (the WAD in question has no maps in it; only sprites and other resources).
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Post by Siggi »

Ok, it seems to crash whenever I set a sector property or set a sector tag. :?
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Post by sirjuddington »

wildweasel wrote:Okay, I've got it working now, and I must say it utterly rocks. The only problem I can find with it is that I can't start a new map in an existing WAD file (the WAD in question has no maps in it; only sprites and other resources).
Heh oops, forgot to implement that :P It'll be in the next version.

I also fixed the 'map disappearing when exiting 3d mode' bug.
Psycho Siggi wrote:Ok, it seems to crash whenever I set a sector property or set a sector tag.
That's strange, doesn't happen to me. What game configuration are you using?
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wildweasel
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Post by wildweasel »

I've got a couple of feature suggestions for the next version, if it's not too much trouble:
  • Show, somewhere on the screen, what mode the editor is currently in. Preferably DB-style (show the button pressed in for whichever mode it's in - so if it's in Things mode, the Things button on the toolbar appears pressed down).
  • Clipboard support, and maybe prefabs. I didn't find any obvious ways to cut/copy and paste things, and this is the one thing that currently roots me to Doom Builder, so if this gets implemented then I can abandon it for good.
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sirjuddington
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Post by sirjuddington »

1) Should be easy to do
2) It's planned :P
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