
Technical Darkness -- LOOKING FOR MAPPERS!!!
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
As do I. Doom doesn't need high quality graphics, just good ones that are pixilated enough to fit in with the rest of it. Shame that each new monster has roughly 60 frames (~70 if the melee attack is different, and even more if it uses many different attacks/states or has 16 rotations) and each new projectile can have anywahere from 12 to 40+ quite easily...
- ferentix
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Hmm, Comiclez, that face replacement looks really cool. If you aren't going to use these graphics to make a HUD yourself (I think that's what you're saying, but I'm not sure, I may have misunderstood what you've been saying. Sorry if this is the case) would you mind if I gave it a try? I also think I know how to get Doomguys face look L/R to react to damage, but it's something of a hack, involving invisible DECORATE actors... not the neatest of solutions. Either way, it's a very nice looking replacement indeed, and it'll be cool to see in action.
Indeed, I have very little skill in actual Doom editing, I do two things and two thing only, Sounds and Graphics. I'd be interested in learning how to implement it, and some other ideas, but for the time being, I'll talk to corrupt in the current project, and get back to you.ferentix wrote:Hmm, Comiclez, that face replacement looks really cool. If you aren't going to use these graphics to make a HUD yourself (I think that's what you're saying, but I'm not sure, I may have misunderstood what you've been saying. Sorry if this is the case) would you mind if I gave it a try? I also think I know how to get Doomguys face look L/R to react to damage, but it's something of a hack, involving invisible DECORATE actors... not the neatest of solutions. Either way, it's a very nice looking replacement indeed, and it'll be cool to see in action.
- corrupt_marine
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ive been working with map01 some more and its looking really cool. im using the most advanced scripting i can think of. and comiclez is doing a really good job with his work he is providing. ferentix has the HUD covered and it works increadibly.
i can guarantee every viewer that this will be a very awesome zdoom wad and you should play it ! im using the some of the most advanced scripting functions and mapping techniques. also using top notch graphics provided by me!
i can guarantee every viewer that this will be a very awesome zdoom wad and you should play it ! im using the some of the most advanced scripting functions and mapping techniques. also using top notch graphics provided by me!

- corrupt_marine
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- Killionaire
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- Shadelight
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Re: [new project] Technical Darkness- GZDoom project!!!
Looks like it could be a very brightly light futuristic game. Those weapons will not fit into a dimly light game, though, so go for Blake Stone type gameplay!
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- corrupt_marine
- Posts: 132
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*STATUS REPORT*
well, you guys wanted some status on the project so here it is, after about 2 months of work:

the in depth scripting is coming along very well! this game is almost more of an adventure game than a shooter! so far, on this level, the player doesnt even encounter any enemies, but instead must explore and unlock different secrets, but later enemies will suddenly ambush and begin to hoard upon the unsuspected player.
This project also has a spot at the Doom Armory! Go check it out if you havent already seen it.
as you can see in the shot, dynamic lights will be found all over this project, and 3d floors will be used everywhere!
[please leave some feedback and tell me what you think so far...]
well, you guys wanted some status on the project so here it is, after about 2 months of work:

the in depth scripting is coming along very well! this game is almost more of an adventure game than a shooter! so far, on this level, the player doesnt even encounter any enemies, but instead must explore and unlock different secrets, but later enemies will suddenly ambush and begin to hoard upon the unsuspected player.
This project also has a spot at the Doom Armory! Go check it out if you havent already seen it.
as you can see in the shot, dynamic lights will be found all over this project, and 3d floors will be used everywhere!
[please leave some feedback and tell me what you think so far...]
- corrupt_marine
- Posts: 132
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