Moving glass wall

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kn
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Moving glass wall

Post by kn »

Okay, I know how to make moving fences with
Polyobj_ExplicitLine(..) and textures like midwhatever

But: I'd like to have a moving glass door in a glass wall
(It's a glass wall in a room with sea view . And a "normal"
door doesn't look good.

Since I have to make the line Polyobj_ExplicitLine i can't make
it translucent at the same time because I can't give it a line number
then.

Guess there is no solution?
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HotWax
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Post by HotWax »

Can you set the line to translucent after level load using ACS?
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Ty Halderman
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Post by Ty Halderman »

HotWax wrote:Can you set the line to translucent after level load using ACS?
Yes.
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Graf Zahl
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Post by Graf Zahl »

Ty Halderman wrote:
HotWax wrote:Can you set the line to translucent after level load using ACS?
Yes.

But not when the line has a Polyobj_ExplicitLine special (unless this special allows setting a line id simultaneously.)
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David Ferstat
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Post by David Ferstat »

Kurt Kesler's last completed Zdoom map was kzdoom7 (http://www.doomworld.com/idgames/index.php?id=11115)

This features a horizontally-sliding see-through gate.

I suggest downloading this to see how it ticks.
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Ty Halderman
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Post by Ty Halderman »

Graf Zahl wrote:But not when the line has a Polyobj_ExplicitLine special (unless this special allows setting a line id simultaneously.)
No, you're right. I was solving a problem that wasn't being discussed :oops:
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kn
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Post by kn »

Ty Halderman wrote:
Graf Zahl wrote:But not when the line has a Polyobj_ExplicitLine special (unless this special allows setting a line id simultaneously.)
No, you're right. I was solving a problem that wasn't being discussed :oops:
:)

Hmmm .. I guess the only solution would be a texture which kinda looks like glass and is see-thru (like some force-filed textures are)

Damn, my gfx skills are -20 on a scale 0 to 10 :(

Ah, well, doesn't matter anyway. I guess i'll never be able to publish any of my wad creations. :cry: :cry:
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Chris
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Post by Chris »

Why does it have to use Polyobj_Explicit line? You could make a triangular sector with a small, inivisble tip, and mark one of the lines as you would a Polyobject and just put the glass texture on the line and set it translucent as normal.
Cyb
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Post by Cyb »

2s polyobjects have to have every side be polyobj_explicit or they won't work
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