Okay, I know how to make moving fences with
Polyobj_ExplicitLine(..) and textures like midwhatever
But: I'd like to have a moving glass door in a glass wall
(It's a glass wall in a room with sea view . And a "normal"
door doesn't look good.
Since I have to make the line Polyobj_ExplicitLine i can't make
it translucent at the same time because I can't give it a line number
then.
Guess there is no solution?
Moving glass wall
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
- Ty Halderman
- ... in rememberance ...
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Yes.HotWax wrote:Can you set the line to translucent after level load using ACS?
- Graf Zahl
- Lead GZDoom+Raze Developer
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Ty Halderman wrote:Yes.HotWax wrote:Can you set the line to translucent after level load using ACS?
But not when the line has a Polyobj_ExplicitLine special (unless this special allows setting a line id simultaneously.)
- David Ferstat
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Kurt Kesler's last completed Zdoom map was kzdoom7 (http://www.doomworld.com/idgames/index.php?id=11115)
This features a horizontally-sliding see-through gate.
I suggest downloading this to see how it ticks.
This features a horizontally-sliding see-through gate.
I suggest downloading this to see how it ticks.
- Ty Halderman
- ... in rememberance ...
- Posts: 282
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- Location: New Orleans LA
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Ty Halderman wrote:No, you're right. I was solving a problem that wasn't being discussedGraf Zahl wrote:But not when the line has a Polyobj_ExplicitLine special (unless this special allows setting a line id simultaneously.)

Hmmm .. I guess the only solution would be a texture which kinda looks like glass and is see-thru (like some force-filed textures are)
Damn, my gfx skills are -20 on a scale 0 to 10

Ah, well, doesn't matter anyway. I guess i'll never be able to publish any of my wad creations.

