Enjay, the rest of what you said I can accept, but not take as my own opinion (I guess it has to do on how people stand when it comes to ports and stuff), but the bit I quoted, well, I hate to do this but...Enjay wrote:...made 100% kills runs harder to verify and I'm glad that it's been fixed in Zdoom.
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The COMPET-N states that 100% kills is defined by killing every monster in the level at least once except lost souls (a couple levels have exceptions). In a port where lost souls are not counted as kills, the fastest way to tell is to look at the tally screen, then watch again for any extra archie kills. If anything its harder when lost souls are counted.