[Changed] Bug: Shouldn't be able to "Walk Over" Holo De

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Belial
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Post by Belial »

Deathsong: <!>

Of course you can jump over the kneeling guy. And other objects.

Edit: And monsters.

@Deathlike: I learned to accept the fact that Strife and Hexen work best when played with vanilla exes.
Last edited by Belial on Thu Nov 03, 2005 4:33 pm, edited 1 time in total.
Deathlike2
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Post by Deathlike2 »

In other words, for some reason he can't test it. Not that he doesn't want to or just won't. I suspect he's running an XP machine that simply can't run the original Strife. No matter how annoyed you get, if that is the situation he will never test it because he won't be able to.
Well, if you can obtain a copy of the game (I'm obviously not going to mention how, but Strife is out there).. you can DEFINATELY run it in XP (I'm already running it in 2K).

Just get VDMSound, and practically the issue is moot. Then again, if he's running Linux or whatever, then I can see the slight problem.
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Enjay
 
 
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Post by Enjay »

Deathlike2 wrote:Just get VDMSound, and practically the issue is moot.
I personally have the game and whilst I can get it to run under XP, I'd hardly say it runs well, even with VDMSound or a hacked exe designed to do basically the same thing as VDMSound.
Deathlike2
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Post by Deathlike2 »

I personally have the game and whilst I can get it to run under XP, I'd hardly say it runs well, even with VDMSound or a hacked exe designed to do basically the same thing as VDMSound.
The performance is better if you don't enable "Basic VESA Support" in VDMSound. It seems counter intuitive, but the performance gain is vast (emulating the feature is rather pointless).
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Graf Zahl
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Post by Graf Zahl »

Belial wrote: I learned to accept the fact that Strife and Hexen work best when played with vanilla exes.

Lies and propaganda! :mrgreen: It's not true.
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Deathsong12
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Post by Deathsong12 »

Whoops. I forgot that actors are not infinitely tall in the original EXE. I could swear they were...
In any case, ZDoom is much more stable for me, as far as strife goes, plus, with all the enhancements I'm working on, it's a crudload of fun.
NiGHTMARE
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Post by NiGHTMARE »

I would say it's a bug in the original .exe, and it's fixed by ZDoom.
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Belial
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Post by Belial »

Vanilla had no bugs. :mrgreen:
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Siggi
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Post by Siggi »

I want my 98 duel boot back :cry:
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Doomguy0505
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Post by Doomguy0505 »

NiGHTMARE wrote:I would say it's a bug in the original .exe, and it's fixed by ZDoom.
Just like everything had a +COUNTKILL flag, except it isn't fixed yet
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Siggi
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Post by Siggi »

The only thing I know of that has a +COUNTKILL flag in ZDoom which shouldn't (IMO) is the Lost Soul (for Doom2 anyway).
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Graf Zahl
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Post by Graf Zahl »

Psycho Siggi wrote:The only thing I know of that has a +COUNTKILL flag in ZDoom which shouldn't (IMO) is the Lost Soul (for Doom2 anyway).

The only reason why the Lost soul wasn't COUNTKILL in Doom2 was because id's programmers were too lazy to implement a functioning monster counter.
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HobbsTiger1
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Post by HobbsTiger1 »

Still, we have gotten used to the fact that lost souls are not counted as kills! And IMO there should be a compat option for that. Because AFAIC its not a bug in vanilla.
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Enjay
 
 
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Post by Enjay »

HobbsTiger1 wrote:Still, we have gotten used to the fact that lost souls are not counted as kills! And IMO there should be a compat option for that. Because AFAIC its not a bug in vanilla.
I have never gotten used to the fact that lost souls do not count as kills. They used to in pre-1.666 versions and their counting as monsters was only removed when the Pain Elemental was introduced as an enemy. To me, it was always laziness/ a bug introduced with Doom2. It annoyed me, made 100% kills runs harder to verify and I'm glad that it's been fixed in Zdoom. :P
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Siggi
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Post by Siggi »

I slapped a big IMO on that statement for a reason.
But I was only saying that because of what Doomguy said... which still confuses me
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