
sp_simp.zip 7MB
sp_simp.txt
Hooray for cross-forum pimping.
Well, I just didn't bother to test it in GZDoom to see if it'd work fine.. although I know for a fact that it doesn't run properly in the current version of Skulltag (as it is based on 2.0.63a, and it uses some things in decorate (script execution) that wasn't supported until.. I dunno which version).TheDarkArchon wrote:GZDoom runs it fineMay Not Run With... : Any ZDoom-based engines (GZDoom, Skulltag,
ZDaemon)
EDIT: The boss music sounds familiar. Where is it from?
Spoiler:
AgentSpork wrote:Well, I just didn't bother to test it in GZDoom to see if it'd work fine..TheDarkArchon wrote:GZDoom runs it fineMay Not Run With... : Any ZDoom-based engines (GZDoom, Skulltag,
ZDaemon)
EDIT: The boss music sounds familiar. Where is it from?
Well, actually, two of the five maps in those wads were removed from the final product.. so no, not much is really the same.. and there's about 17 other maps as well!Hirogen2 wrote:This is not the same as Simp1 - 3?
Alright, I'll remove it. Thanks for letting me know about the one (minor) problem, though.Graf-Zahl wrote:MAP20 has a visual bug. But that's a bug in the engine, not the WAD and will be fixed for the next version. So far I played through the first 6 maps and encountered no problems. It would be nice if you could remove GZDoom from 'may not run with'. There is really nothing in this WAD that breaks an OpenGL renderer.