My radar

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Richard213
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My radar

Post by Richard213 »

ACS is unstoppable 8-)
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wallradar.rar
A radar i made for no reson
(18.09 KiB) Downloaded 101 times
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MasterOFDeath
... in rememberance ...
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Post by MasterOFDeath »

WOW.

That was cool... wonder how that was done
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Apothem
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Post by Apothem »

Heh, bout time you posted that up here. Get that into the freaking ACS Prefab databsae!
Richard213
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Post by Richard213 »

In do time my friend...just wait :wink:
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Kappes Buur
 
 
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Post by Kappes Buur »

This is quite interesting.

I can see it to be useful in singleplayer maps, where at certain points in the map you come across
one of those walldisplays. Great for orientation.

But in multiplayer games this can be frustating, as you stand there studying the radar, and thusly
present an easy and unattentive target, to be mowed down in the prime of your gamelife.

For the time being I like Grubber's radar, which is a HUD overlay, better, even though it does not
display as much information.
Last edited by Kappes Buur on Sun Oct 09, 2005 1:52 pm, edited 1 time in total.
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Apothem
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Post by Apothem »

Meh, it's merely an example, however, I believe if implemented properly within a map, you could really have some fun with this.
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Enjay
 
 
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Post by Enjay »

Holy [insert whacky expletive here] ! That's impressive.
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Cutmanmike
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Post by Cutmanmike »

*spits out whatever he was drinking*...
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Bio Hazard
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Post by Bio Hazard »

It took me a sec to figure out what it was...

:shock:

Image
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ace
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Post by ace »

That. Is. Awesome. ™

:mrgreen:
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Inuyasha_989
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Post by Inuyasha_989 »

D00D, now you just need to make it so it appears in the HUD. If you can, of course :P
Richard213
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Post by Richard213 »

I can but dont feel like doing it now heh
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solarsnowfall
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Post by solarsnowfall »

:shock:
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Phobus
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Post by Phobus »

Very nice, this is the sort of thing that we need in real life, it beats a 'YOU ARE HERE' sign. It's just a shame it doesn't come with little labels.

Still, thinking realisticly (in a doom sense) that is excellent. I bet it uses GetActor stuff combined with...

...Nah, you can't have done it the way I was thinking, that's too many wall frames. does it get broken by additions to the map? (such as summon monsters) or am I going to have to find out myself?
Richard213
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Joined: Sun Dec 05, 2004 1:35 pm

Post by Richard213 »

Phobus wrote:Very nice, this is the sort of thing that we need in real life, it beats a 'YOU ARE HERE' sign. It's just a shame it doesn't come with little labels.

Still, thinking realisticly (in a doom sense) that is excellent. I bet it uses GetActor stuff combined with...

...Nah, you can't have done it the way I was thinking, that's too many wall frames. does it get broken by additions to the map? (such as summon monsters) or am I going to have to find out myself?
It get the actor tid possition and with math places decorate actors over the wall texture
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