[KDiZD] Community Information Thread (Update Page 18)

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
Post Reply
NiGHTMARE
Posts: 3463
Joined: Sat Jul 19, 2003 8:39 am

Post by NiGHTMARE »

I did suggest allowing the glows to be turned on and off with a keybind.
User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49056
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Post by Graf Zahl »

Easier said than done. You'd need a switchable decoration for that but doing so would introduce an incompatibility because their handling has changed for 2.1.0. Besides, although the glows don't look perfect in OpenGL doesn't mean they look bad.
NiGHTMARE
Posts: 3463
Joined: Sat Jul 19, 2003 8:39 am

Post by NiGHTMARE »

Well, we already have switchable use signs, so wouldn't the same incompatability apply for those?
Cptschrodinger
Posts: 380
Joined: Thu Oct 21, 2004 5:27 pm

Post by Cptschrodinger »

Was that a Fvoxel shellbox in one of those screen shots?
User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49056
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Post by Graf Zahl »

NiGHTMARE wrote:Well, we already have switchable use signs, so wouldn't the same incompatability apply for those?

I never took a look at how they work.
User avatar
ace
Posts: 787
Joined: Tue Jun 21, 2005 10:14 am
Location: Just south of the True North

Post by ace »

Sniper joe wrote:Was that a Fvoxel shellbox in one of those screen shots?
Looks to me like a 16-angle sprite.
Nightmare Doom
Posts: 487
Joined: Tue Oct 12, 2004 7:21 pm

Post by Nightmare Doom »

Well here's the pic of the new super shotgun
Spoiler:
Last edited by Nightmare Doom on Thu Oct 06, 2005 7:09 pm, edited 3 times in total.
User avatar
kc32
Posts: 117
Joined: Sun Jan 23, 2005 10:57 am
Location: One of the smarter parts of Kansas

Post by kc32 »

Why exactly couldn't you just use the Doom 2 Super Shotgun? This runs on a Doom 2 IWAD, right?
User avatar
DomRem
Posts: 976
Joined: Thu May 12, 2005 5:04 pm
Location: SporkServ #11 (Coop) >> Scythe 2 <<
Contact:

Post by DomRem »

No, the final version is supposed to be for Doom 1/Ultimate Doom, IIRC.
Nightmare Doom
Posts: 487
Joined: Tue Oct 12, 2004 7:21 pm

Post by Nightmare Doom »

DomRem wrote:No, the final version is supposed to be for Doom 1/Ultimate Doom, IIRC.
Nah

Make the Final Version for Doom 2.
User avatar
Siggi
Posts: 3288
Joined: Sun Oct 03, 2004 8:57 am
Preferred Pronouns: They/Them
Location: South Africa

Post by Siggi »

Nightmare Doom wrote:Make the Final Version for Doom 2.
Not going to happen, not for debate either.
User avatar
Tormentor667
Posts: 13530
Joined: Wed Jul 16, 2003 3:52 am
Contact:

Post by Tormentor667 »

@NightmareDoom - Has something to do with copyright issues, we already talked with id-software staff about that issue and we have to stick on DOOM1 and replace DOOM2 stuff with our original work!

@Ace - No, not 16-angled, just 8-angled (although some items have now 16 angles like the Rocket Box)
User avatar
SMG M7
Posts: 501
Joined: Mon Apr 25, 2005 4:38 pm
Location: Here, or there
Contact:

Post by SMG M7 »

Maybe I'm just being nitpicky, but that shotgun just seems off in the coloring. The furthest glove looks out of color and the stock of the gun is goofy. But I can't do any better with Doom's palette, so don't worry about it. :P
Cptschrodinger
Posts: 380
Joined: Thu Oct 21, 2004 5:27 pm

Post by Cptschrodinger »

AAHHHH! Zombie imp?
User avatar
ace
Posts: 787
Joined: Tue Jun 21, 2005 10:14 am
Location: Just south of the True North

Post by ace »

Tormentor667 wrote:@NightmareDoom - Has something to do with copyright issues, we already talked with id-software staff about that issue and we have to stick on DOOM1 and replace DOOM2 stuff with our original work!
Looks like I need to get Doom I then... :p
@Ace - No, not 16-angled, just 8-angled (although some items have now 16 angles like the Rocket Box)
Hm... okay then, that angle of the shell box just looks like it would be from a different angle. Then again, I guess it wouldn't make sense to rotate it 45 degrees which would make it look weird.
Post Reply

Return to “General”