now see the problem for yourself
problem 1: fucked up offsets
Spoiler:i've also encounter the same problem in my map LA Rumble CTF, just that it fucks up the other additional textures as well and causes this shit
problem 2: fucked up textures
Spoiler:maps are completly identical, yet zdaemon cuts off the texture after a width of 256 [?] pixels. as a possible solution i split up the linedef into two, but that didn't help much either.
if anyone knows a solution WITHOUT splitting the texture(s) up into two parts, it would be greatly appreciated, as i'm not in the mood to crop 26 textures now. if it helps, i imported those textures using XWE.





