[Possible New Project] The RPG Engine
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- Apothem
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[Possible New Project] The RPG Engine
Since I've been toying around with this idea... I think if I am really going to do it, I'll need a story line and some kind of world map to play off of. But I can't gaurentee that I really will be starting this as the vehicles concept was isn't done yet and I don't know how much of that I'm gonna do before I post-pone or scrap it.  
  So those of you who can throw me a good story line or at least a world map... NOW'S YOUR CHANCE !  
			
			
									
						
										
						- Deathsong12
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- Apothem
 - Posts: 2070
 - Joined: Sat Nov 29, 2003 7:13 pm
 - Location: Performing open heart surgery on an ACS compiler.
 
Good to see some interested folks, Send me a pm with some sample work and we'll go from there.
EDIT: Suppose it would help if i gave you guys my email address...
			
			
													EDIT: Suppose it would help if i gave you guys my email address...
					Last edited by Apothem on Wed May 10, 2006 12:36 pm, edited 1 time in total.
									
			
						
										
						- The Ultimate DooMer
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- Deathsong12
 - Posts: 1083
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- Apothem
 - Posts: 2070
 - Joined: Sat Nov 29, 2003 7:13 pm
 - Location: Performing open heart surgery on an ACS compiler.
 
the only real reason why I'm looking for sample work, because I'm also clueless as to what to do for a storyline... This engine will be a tad better than just 'a random encounter system with a turn based attacks' deal. It's going to be a good bit more involved etc, but I need something to play off of. As i really dont like mapping something like this without a real purpose. So something short, sweet, and descent is all I ask for.
			
			
									
						
										
						- Deathsong12
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- Shadelight
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- Shadelight
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 - Joined: Fri May 20, 2005 11:16 am
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- Apothem
 - Posts: 2070
 - Joined: Sat Nov 29, 2003 7:13 pm
 - Location: Performing open heart surgery on an ACS compiler.
 
Well, I suppose to start off, I'll need a dungeon, but i'll also need a town to go with it. But lets focus on getting the main aspects together first, and the basis of the engine. This project will be a bigger programming project than the shielding system and probably vehicles combined, but the actual programming work will be easy... Conceptually at least. I'm gonna need to program in each individual player attack and combo sequence, along with camera routines etc... It's gonna be a big one.KingofFlames wrote:What kind of map? just a small demonstration map? like a small sort of dungeonish tech map?
- Shadelight
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