[Fixed] Zdoom 2.0 60.cab crashes in Windows NT

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Anonymous

Zdoom 2.0 60.cab crashes in Windows NT

Post by Anonymous »

The last version I used, 47i.cab, worked fine. I upgraded to 60.cab and it crashes every time. Below is the first part of the error message. (Let me know if you need to see the whole thing.) Any help will be appreciated!

Code: STACK_OVERFLOW
Flags: 00000000
Address: 004fd675

Windows NT 4.0 Build 1381 Service Pack 6

GS=0000 FS=0038 ES=0023 DS=0023
EAX=00001004 EBX=00000000 ECX=00032b98 EDX=0052d208
ESI=00f77ca0 EDI=00033bd8
EBP=00000000 EIP=004fd675 ESP=00033b90 CS=001b SS=0023
EFlags=00210202
CF- PF- AF- ZF- SF- TF- IF+ DF- OF- NT- RF+ VM- AC- VI- VP-

FPU State:
ControlWord=027f StatusWord=0132 TagWord=ffff
ErrorOffset=004fc313
ErrorSelector=011c001b
DataOffset=0012dc50
DataSelector=ffff0023
Cr0NpxState=00000000

MM0=0000000000000000
MM1=0000000000000000
MM2=8000000000000000
MM3=ff00000000000000
MM4=0000000000000000
MM5=00f77ca000033bd8
MM6=0000000000001004
MM7=0000002300033b90

Tool Help unavailable

Bytes near EIP:
004fd665: 51 8d 4c 24 08 81 e9 00 10 00 00 2d 00 10 00 00
004fd675: 85 01 3d 00 10 00 00 73 ec 2b c8 8b c4 85 01 8b
004fd685: e1 8b 08 8b 40 04 50 c3 55 8b ec 83 ec 28 a1 b8

ZDoom version 2.0.60

Command line:
zdoom
IWAD: doom2.wad

Not in a level.

Possible call trace:
004fd675 BOOM
0040af3a call 004fd650
0040afe3 call 0040af30
00499a2f call 0040afd0
0040af02 call [eax+0x40]
0040af8b call 0040ae20
0050131c call 00501035
00501895 call 004fc8a6
004e44eb call [005f9b80]
004821fd call 004d8160
004860b8 call 00481910
0040a
[remainder of message not included]
User avatar
randi
Site Admin
Posts: 7749
Joined: Wed Jul 09, 2003 10:30 pm

Post by randi »

Are you the one who e-mailed this to me? Fixed from the full log in the e-mail. Run the game once with "+vid_vsync true" on the command line, and it should be fine after that.

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