Camera Fade
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
- Galaxy_Stranger
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Camera Fade
Is there any way to fade the actual camera's view? I've been just adjusting the light level where the camera is. But that doesn't work if the camera or player is right up against the wall.
- Galaxy_Stranger
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- Joined: Sat Aug 16, 2003 11:42 pm
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Hmmm - interesting idea. I'll try that.
I'm having trouble getting Light_Fade to work. I've used it before just fine in other scripts, but for some reason it's not working for me. Is the Sector Tag the same thing as the Sector# or the Linedef tag or what?
-=[EDIT]=-
Ah - N/M - I had the statement after a DELAY...dumb mistake.
I'm having trouble getting Light_Fade to work. I've used it before just fine in other scripts, but for some reason it's not working for me. Is the Sector Tag the same thing as the Sector# or the Linedef tag or what?
-=[EDIT]=-
Ah - N/M - I had the statement after a DELAY...dumb mistake.
- Galaxy_Stranger
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- Galaxy_Stranger
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- chaoscentral
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- Galaxy_Stranger
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- Bio Hazard
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Code: Select all
SetFont("LUMP");
HudMessage(s:"A",otherhudmessagestuff);
Ah... I take it "LUMP" in the SetFont thing would be the name of the picture... Alrighty, I'll check that out.
Edit: Blah. I can't seem to get it to work. Here's my scripty doodah:
Edit: Blah. I can't seem to get it to work. Here's my scripty doodah:
Code: Select all
script 998 DEATH
{
SetMusic("GAMEOVER", 0, 0);
SetFont("GMEOVER1");
HudMessage(s:"A"; 2, 0, 0, -1.0, -1.0, 65535, 105, 1);
}