Ammo use could use some additional flexibility

Archive of the old editing forum
Forum rules
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
Locked
User avatar
Ultraviolet
Posts: 1152
Joined: Tue Jul 15, 2003 9:08 pm
Location: PROJECT DETAILS CLASSIFIED.

Ammo use could use some additional flexibility

Post by Ultraviolet »

Just a copy-over from a discussion on Doomworld, here...
...Enjay and I wrote:
Enjay wrote:I *think* Zdoom has also been fixed to allow you to allocate unlimited ammo to any weapon without odd side effects.
Using the method Scuba Steve described or with Ammo Use = 0?

How about fractional ammo use, hmm? I still wanna fire two pistol shots simultaneously but only take 1 bullet to do it. I still want to have a convincing sniper rifle. I still want double-density single-shotgun shells by firing two blasts but using one shell. I still want to use fast-firing energy weapons that don't represent their ammunition as shots remaining, but "percentage" out of 100, counting down 1 per, say, 10 shots, using ammo use = 0.1. You could then set max ammo for that weapon to 100, but you'd actually be getting 1000 shots.(That method would also allow you to eliminate the greater-than-999-ammunition-can't-display-as-anything-but-999 issue).
All in all, I believe fractional ammo use would be QUITE useful. I believe the suggestion was ignored in the past, so I'll just bump the hell out of this thread until Randy posts. :P
User avatar
Kate
... in rememberance ...
Posts: 2975
Joined: Tue Jul 15, 2003 8:06 pm

Re: Ammo use could use some additional flexibility

Post by Kate »

Ultraviolet wrote:so I'll just bump the hell out of this thread until Randy posts. :P
I must be spending too much time on IRC.. I actually misread "bump" as "hump".
User avatar
Ultraviolet
Posts: 1152
Joined: Tue Jul 15, 2003 9:08 pm
Location: PROJECT DETAILS CLASSIFIED.

Post by Ultraviolet »

*humps the hell out of this thread*
unf unf unf unf unf unf unf unf unf

Oh, uh... BUMP! :P
User avatar
Nanami
Posts: 1066
Joined: Tue Jul 15, 2003 5:13 pm
Location: That little island pritch created.
Contact:

Post by Nanami »

Since it's in Editing, Randy might never see it, no matter how much you bump it.
User avatar
David Ferstat
Posts: 1113
Joined: Wed Jul 16, 2003 8:53 am
Location: Perth, Western Australia
Contact:

Post by David Ferstat »

As this is, essentially, a feature request, maybe you're better off moving it to General, rather than Editing.
User avatar
Ultraviolet
Posts: 1152
Joined: Tue Jul 15, 2003 9:08 pm
Location: PROJECT DETAILS CLASSIFIED.

Post by Ultraviolet »

Is thread-moving a general user privelege?

EDIT: I'll just PM him. :P

David: I didn't name it "OMG FEATURE REQUEST" because I didn't want it to be ignored. :D
User avatar
Bio Hazard
Posts: 4019
Joined: Fri Aug 15, 2003 8:15 pm
Location: ferret ~/C/ZDL $
Contact:

Post by Bio Hazard »

isint requesting stuff not worth doing for awhile because randy is limiting new versions to bugfixes until the next big release? (so ive heard)
User avatar
HotWax
Posts: 10002
Joined: Fri Jul 18, 2003 6:18 pm
Location: Idaho Falls, ID

Post by HotWax »

I tried telling them that, they didn't listen.
User avatar
Ultraviolet
Posts: 1152
Joined: Tue Jul 15, 2003 9:08 pm
Location: PROJECT DETAILS CLASSIFIED.

Post by Ultraviolet »

NOT WORTH DOING? THIS particular change is seems like one that shouldn't be too hard to implement... change whatever the ammo counts are stored as to floating-point instead of integer, for display or reporting what the ammo is for checkinventory and the HUD just always round to the higher whole-number...

This is an IMMENSELY great expansion to modding ability.

I wouldn't really consider this a feature request, though, because it IS more like a fix, to me at least, because it provides what seems like it should be a possible result of tweaking with the ammo use values in dehacked.
User avatar
Lexus Alyus
Posts: 4220
Joined: Tue Jul 15, 2003 5:07 pm
Location: Nottingham, UK
Contact:

Post by Lexus Alyus »

Be patient little one :-). Wait till Zdoom2 is final, then hump the hell out of randy for new features (did I say hump? :-D).

Nanami: Is that a new Avatar I see? What happened to the fish? Not more Anime! :-D

:twisted:
User avatar
Nanami
Posts: 1066
Joined: Tue Jul 15, 2003 5:13 pm
Location: That little island pritch created.
Contact:

Post by Nanami »

Well I have a ritual of giving myself a new occupation on all the forums I visit (Professional Marmoset, Underwater Skylight, Part-time Bigbird, Underage Necromancer), and I thought I should start giving myself a different avatar too. I use this one on another forum:

Image
Last edited by Nanami on Fri Dec 12, 2003 11:38 am, edited 1 time in total.
User avatar
Lexus Alyus
Posts: 4220
Joined: Tue Jul 15, 2003 5:07 pm
Location: Nottingham, UK
Contact:

Post by Lexus Alyus »

Did you draw that? That's quite cool. Funnily enough my Sister and Girlfrind draw in Anime style... I've got a link to their elf wood galaries if your interested :-).

My sisters: http://elfwood.lysator.liu.se/loth/c/a/ ... amerc.html

My Girlfriends: http://elfwood.lysator.liu.se/loth/h/w/hwakefield/

If you like that stuff, then you will like these :-). My girlfriend loves furs. I'm more a Sci-fi person though, my imagination is way out in space :-D. I'm a musician however... I can probably draw, probably could be quite good too, but I never practice... however, it is a skill that I someday wish to work on :-).

:twisted:
User avatar
Nanami
Posts: 1066
Joined: Tue Jul 15, 2003 5:13 pm
Location: That little island pritch created.
Contact:

Post by Nanami »

Elfwood's pretty cool. I get pictures there sometimes. I can't draw though, no.

My brother used to have things on there before he passed away, but it's gone now (just shows a 404). Not sure how long it's been gone, but I guess it was a long time back.
Locked

Return to “Editing (Archive)”