ZDoom2
- Doomguy0505
- Posts: 625
- Joined: Tue Mar 29, 2005 4:53 am
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Come to think of it, how exactly can gameplay be defined as a percentage anyway? It's an subjective opinion, not a objective statistic.
Therefore you're talking about gameplay, you should be using words like "fantastic", "amazing", "great", "good", "average, "poor", "terrible", "abysmmal", etc, not numbers.
Therefore you're talking about gameplay, you should be using words like "fantastic", "amazing", "great", "good", "average, "poor", "terrible", "abysmmal", etc, not numbers.
Title: Any game
Graphics score: 91% (good, but a few little graphics bugs mess up a little)
Gameplay score: 85% (in some situations, the game can be too hard, even on the easier skill levels, but the game flows well)
Music score: 79% (we're a bit tired of (insert popular game music) right now, but it works)
Sounds score: 64% (whoever was in charge of sound effects should get another job)
Total: 319% (OMG THIS IS UNPOSSIBLE!!!!!!!!!!!!!!!!!1111 VIOLAITON OF UNIVERSE PHYSIKS!!!!! LOL!111)
This is not how it works, guys.
Graphics score: 91% (good, but a few little graphics bugs mess up a little)
Gameplay score: 85% (in some situations, the game can be too hard, even on the easier skill levels, but the game flows well)
Music score: 79% (we're a bit tired of (insert popular game music) right now, but it works)
Sounds score: 64% (whoever was in charge of sound effects should get another job)
Total: 319% (OMG THIS IS UNPOSSIBLE!!!!!!!!!!!!!!!!!1111 VIOLAITON OF UNIVERSE PHYSIKS!!!!! LOL!111)
This is not how it works, guys.
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- Posts: 937
- Joined: Mon Oct 04, 2004 9:16 pm
I never implied it must be 50% of everything to sum it up to 100jallamann wrote:Title: Any game
Graphics score: 91% (good, but a few little graphics bugs mess up a little)
Gameplay score: 85% (in some situations, the game can be too hard, even on the easier skill levels, but the game flows well)
Music score: 79% (we're a bit tired of (insert popular game music) right now, but it works)
Sounds score: 64% (whoever was in charge of sound effects should get another job)
Total: 319% (OMG THIS IS UNPOSSIBLE!!!!!!!!!!!!!!!!!1111 VIOLAITON OF UNIVERSE PHYSIKS!!!!! LOL!111)

And I don't see Your point

Surely not, only I dunno why there is percentage as a quality measure for maps 
Sure it's proper for games which have many categories wether it fits to Your taste or not, but for maps..?
Then again:
http://www.unrealsp.org/
(look in reviews)
Hmm.. I guess I just wanted to criticise the [censored word] "Kzdi: 100% detail 0 % gameplay" thing

Sure it's proper for games which have many categories wether it fits to Your taste or not, but for maps..?
Then again:
http://www.unrealsp.org/
(look in reviews)
Hmm.. I guess I just wanted to criticise the [censored word] "Kzdi: 100% detail 0 % gameplay" thing

A percentage or mark out of 10, whatever, in the case of reviewing a game can only ever be a way of indicating "goodness" on the personal scale of the reviewer. As NiGHTMARE said, opinions about gameplay in a map are subjective, so all such a figure does is give an impression of how near/far from "perfect" the gameplay (or whatever) is in the reviewer's opinion and according to their tastes. It is still a subjective thing but maybe feels a little more quantitative.
However, saying "I give this map 100% for gameplay" is quite different to saying "this map is 100%" gameplay. The first says the map is about as perfect as I consider a map possible to be as far as gameplay is concerned. The second simply doesn't make sense if you spend any time thinking about it (as Nick pointed out).
However, saying "I give this map 100% for gameplay" is quite different to saying "this map is 100%" gameplay. The first says the map is about as perfect as I consider a map possible to be as far as gameplay is concerned. The second simply doesn't make sense if you spend any time thinking about it (as Nick pointed out).