
Weapons Resource WAD
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
- Inuyasha_989
- Posts: 612
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- TheDarkArchon
- Posts: 7656
- Joined: Sat Aug 07, 2004 5:14 am
- Location: Some cold place
I've updated the EFC (Different primary fire, was what I had originally planned for it when I did Destructomaniac but didn't make it for as then unknown bug. Turned out to be the no action of first frame bug. Added the explosion to the power fire since I forgot it first time round >_< and made the power fire not kill the CPU.) Another rapidshare link since the file is even bigger now. (555Kb zipped)
http://rapidshare.de/files/4243872/EFC27000.zip.html
Concerning the minigun: 2.5/5 EFC Fuel rods



Pretty standard but it works (well, almost. There's a bug that leaves the room at full brightness but one line will fix it. Minus half a rod for that)
http://rapidshare.de/files/4243872/EFC27000.zip.html
Concerning the minigun: 2.5/5 EFC Fuel rods



Pretty standard but it works (well, almost. There's a bug that leaves the room at full brightness but one line will fix it. Minus half a rod for that)
- Cutmanmike
- Posts: 11354
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- Posts: 79
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- Location: Merry old England my good chap
- DomRem
- Posts: 976
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Wait, so the more tired you are, the better score you give them? It's exactly the opposite for me, which is why I'm refraining from judging it until I'm more than half-awake.cutmanmike wrote:4/5 s.l's. Yeah i've just woke up.
EDIT: Rather useless 700th post.
Last edited by DomRem on Mon Aug 22, 2005 5:56 am, edited 1 time in total.
- Cutmanmike
- Posts: 11354
- Joined: Mon Oct 06, 2003 3:41 pm
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- Location: United Kingdom
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- Cutmanmike
- Posts: 11354
- Joined: Mon Oct 06, 2003 3:41 pm
- Operating System Version (Optional): Windows 10
- Location: United Kingdom
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- Inuyasha_989
- Posts: 612
- Joined: Thu Oct 16, 2003 2:51 pm
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Fixed the light bug (I swapped the light flash actions, so it darkened first, then brightened, leaving it bright..)
- Attachments
-
minigun.zip
- Bugfix 1 revised
- (24.14 KiB) Downloaded 37 times
Last edited by Inuyasha_989 on Mon Aug 22, 2005 10:50 am, edited 2 times in total.
- TheDarkArchon
- Posts: 7656
- Joined: Sat Aug 07, 2004 5:14 am
- Location: Some cold place
Still leaves the room lighter than it was. A proper fix:
Code: Select all
Flash:
MNGF A 3 A_Light1
MNGF B 3 A_Light2
MNGF B 0 A_Light0
Stop
- Inuyasha_989
- Posts: 612
- Joined: Thu Oct 16, 2003 2:51 pm
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- TheDarkArchon
- Posts: 7656
- Joined: Sat Aug 07, 2004 5:14 am
- Location: Some cold place
- Inuyasha_989
- Posts: 612
- Joined: Thu Oct 16, 2003 2:51 pm
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- TheDarkArchon
- Posts: 7656
- Joined: Sat Aug 07, 2004 5:14 am
- Location: Some cold place
- HobbsTiger1
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