(Forget) Voxel support (we want models and GL!)

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Graf Zahl
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Post by Graf Zahl »

The derailed content is much more interesting than those stupid voxels. :mrgreen:
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Nmn
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Post by Nmn »

A.. You suck <_<

Plus it's against teh rules.

Posts reported :biggrin: j/k
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Enjay
 
 
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Post by Enjay »

I'm not a big fan of voxels, but they can look good in cetain circumstances. Some static scenery looks good (gravestones in Blood were OK) and I like 3D switches and buttons done by voxels. I think maybe Shadow Warrior had some of them?
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Graf Zahl
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Post by Graf Zahl »

Shadow Warrior did have voxels. Yes, they may look ok on occasion but I'm strictly against them because they can't be properly done in OpenGL so using them seems a little short-sighted.
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Nmn
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Post by Nmn »

That's the reason.. Good to know :)
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Graf Zahl
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Post by Graf Zahl »

What's a feature worth that I can't implement decently?

Hey, my goal is to get you all converted to my port once it's ready. :twisted: (Too bad I am discovering some serious bugs in 2.1.0... :( )
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Lexus Alyus
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Post by Lexus Alyus »

TBH, I doubt Zdoom will be turning GL. I think voxel support would bring good things to Zdoom... if it stays software. I really have no idea if randy plans to implement GL or not... but I'd guess not because its not been in Zdoom since the beginning.... but maybe randy has had a change of thought about it?

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Graf Zahl
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Post by Graf Zahl »

Why does everybody give a shit about ZDoom derivates that go the GL route? There are enough reasons to dump the software renderer - and not the least important one of them is speed. Even on large detailed levels I get significantly higher frame rates with GL than with software. Voxels are only a means to block these ports off from even more content than the evil vanilla mapping hacks already do.
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Post by Nmn »

Lord, why didn't You say it earlier man?

Yes, I want OpenGL, true color, modelz and 3d floors and dynamic lighting.

I crave them, I'm stuck with the best features in what? Fucking 8-bits. Go for OPENGL, Hail ZdoomGL! :)
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Graf Zahl
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Post by Graf Zahl »

Nmn wrote: I crave them, I'm stuck with the best features in what? Fucking 8-bits.

I know what you mean. Now that my port is getting more and more stable I am able to play some of my favorite WADs with it.

I have to say that Daedalus never looked this nice (large portions of it were unplayable with ZDoomGL due to speed issues.) Same for RTC-3057 - and it even makes the foggy levels in 007LTSD look really nice. :)

Or try something like 'In the Void' from Doom64. Cyan fog can look really cool. (Too bad that converting the XG scripts from that is probably too much work to bother...)
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Post by Nmn »

My goodness!

I want Graf Zahl Doom sooo much :D
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Lexus Alyus
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Post by Lexus Alyus »

Yeah, me too :D.

I had no idea you were thinking of GL. For some reason I thought you were against GL... I must be getting confused :D. So, yeah, Voxel support is not so good... but Model support... ;).

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Post by Nmn »

mmmmodels :D
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Post by Lexus Alyus »

I hear ya bro :D.

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Post by solarsnowfall »

Damnit I wish I could get my hands on a copy of True Space! Even for just making sprites, its nice to use models. Especially if you go the 16 angle route.
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