Graf Zahl wrote:But the important thing is: When I play Doom with it, it still looks and feels like Doom, albeit a much better looking Doom.
Same here. The only time Doom seems to be a different game to me would have to be a mod which replaces all sounds, graphics, textures, music, levels, intermissions, weapons, bosses, and monsters... PLUS 3D floors and slopes, PLUS scripting and cutscenes, THAT would be the only case in which I would consider it to be not Doom.
It's just too bad that well... NOTHING LIKE THIS HAS BEEN MADE! At least, nothing like this on any of the good/popular ports (there was a Quake II conversion for Vavoom). So anything that uses the same textures... even at hi-res, and the doom monsters... even in 3D, and the same levels... even in OpenGL, and even with 3D floors and slopes, It'll still be Doom to me.
So IMO I think 3D floors would be an excellent addition. Dynamic lights would be nice, but not really necessary.