Support 3D Floors and dynamic lighting?

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Mullac (é)
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Support 3D Floors and dynamic lighting?

Post by Mullac (é) »

in the next version of zdoom, will there ever nodes, to support
3D Floors and Dynamic Lighting that also features decorate?
Last edited by Mullac (é) on Sat Aug 20, 2005 11:17 pm, edited 1 time in total.
killingblair
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Post by killingblair »

No.
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BouncyTEM
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Post by BouncyTEM »

killingblair wrote:No.
more like
NO!!!!!!!!!!!!!!!!!!!!!!!!!
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Mullac (é)
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Post by Mullac (é) »

OKKKKKKKKK!!

but why not?
Cptschrodinger
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Post by Cptschrodinger »

Because the renderer cant do that.
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Mullac (é)
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Post by Mullac (é) »

What about zdoom gl? i dont no :/
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stx
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3D Doom = jDoom

Post by stx »

If you want 3D Doom, Go Download jDoom
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Mullac (é)
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Re: 3D Doom = jDoom

Post by Mullac (é) »

nah its alright that sucks XD
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HobbsTiger1
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Post by HobbsTiger1 »

What is it with the 3D floors thing anyway? We have K2 bridges, and stacked sectors, and we did just fine without both for years.
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wildweasel
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Post by wildweasel »

If you really need 3D floors and stuff, use Edge. If you want 3D floors with slopes...I'm sorry, Doom is not your engine.

Sorry if that sounded harsh.
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Mullac (é)
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Post by Mullac (é) »

EDGE scripting is so complicated, i find zdoom easier
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wildweasel
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Post by wildweasel »

They're really about the same, it's just a difference in syntax really...EDGE takes longer to write out, but functionally, it's about on par with ZDoom.
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Graf Zahl
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Post by Graf Zahl »

wildweasel wrote: If you want 3D floors with slopes...I'm sorry, Doom is not your engine.

Let's see... ;)
NiGHTMARE
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Post by NiGHTMARE »

wildweasel wrote:If you really need 3D floors and stuff, use Edge. If you want 3D floors with slopes...I'm sorry, Doom is not your engine.
Actually, Vavoom can do both. It's a shame that port is utter crap, really.
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Phobus
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Post by Phobus »

Well if Graf Zahl can make a satisfactory (read, working and not too buggy) job of what he's been up to, we may see it yet. (of course Randy needs to accept it for it to go into Zdoom)

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