[MAPINFO] Omit map lump name in automap
Moderator: GZDoom Developers
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- HobbsTiger1
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Eiher the mods are at overwork or people are having conscience attacks. If it's the latter, I'm immune, I have no conscience.DomRem wrote:It's called DO-TIMS.Sniper joe wrote:Uhh... Whats wrong with that status bar?
By the way, <CENSORED, I SHOULDN'T HAVE POSTED THAT> = Best map ever.
BTW, I approve of this as an added feature.
- DomRem
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It's the latter, surely enough. I didn't know whether it was safe to post it or not, since he only mentioned it in the PM I received, so I removed it for now.HobbsTiger1 wrote:Eiher the mods are at overwork or people are having conscience attacks. If it's the latter, I'm immune, I have no conscience.
Oh, BTW, I also like this feature request.
- Graf Zahl
- Lead GZDoom+Raze Developer
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Enjay wrote:That's quite a status bar.
Yes, another vote for this. Sometimes it's irrelevant for the map number to be shown because a mod can be set up for you to play maps in an order that isn't necessarily the same as the numeric naming of the maps.
But I don't like the idea of it being forced on the player. I'm even bothered by it in Hexen. I normally remember maps by number, not by name and as such I prefer to have the number on at all times, even in hubs.
The same applies to savegames. There only the map's name is displayed but I'd prefer to have the number as well.
The best solution would be a CVAR:
-1 means use the default or MAPINFO setting
0 means never show it
1 means always show it
and for savegames
0 means the current setting of not storing the level number
1 means storing it.
- wildweasel
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