[MAPINFO] - FadeIntensity
Moderator: GZDoom Developers
[MAPINFO] - FadeIntensity
This could really come in handy for maps in which the creator does not to be overly foggy. For example, perhaps making a beach on a cloudy day and it seems a bit misty or hazy in the distance, rather than dense fog. Or perhaps to the contrary, very dense fog. This would allow great flexibility for a map's fade/outsidefog. Would this be possible?
Well in this case.. the only control over the denseness is actually the sector's brightness
Mapinfo would have to modify the overal lighting of the level..
It's simple-in Doom the colormap lump uses the pallette and assigns different indexes to colors in different light levels, so in red in 255 is red, in 128 is dark red and so on.
Fade and fog work exactly the same, except they don't darken colors, but affect them like in fog-brighten, desaturate, whatever
still using only the 255 colors from the playpal lump (because more than 256 colors cannot be displayed on the screen in 8-bit mode, but I think You know that).

It's simple-in Doom the colormap lump uses the pallette and assigns different indexes to colors in different light levels, so in red in 255 is red, in 128 is dark red and so on.
Fade and fog work exactly the same, except they don't darken colors, but affect them like in fog-brighten, desaturate, whatever
