
Players with tags
Moderator: GZDoom Developers
- Cutmanmike
- Posts: 11353
- Joined: Mon Oct 06, 2003 3:41 pm
- Operating System Version (Optional): Windows 10
- Location: United Kingdom
- Contact:
Players with tags
I know this is possible in ACS, but i'm wondering if there would be any possible way to make players automaticly have some sort of tag? I know this means that it would require 8 spare tags for each player and that every zdoom wad must not have those 8 tags in, but surely there's some way of doing this? The only reason I want this is because i'm trying to make a weapon which effects the player and not the activator of the action special (Which is currently a new bullet puff). Any ideas? 

- Cutmanmike
- Posts: 11353
- Joined: Mon Oct 06, 2003 3:41 pm
- Operating System Version (Optional): Windows 10
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Re: Players with tags
But for weapon packs and what not it's uselesscutmanmike wrote:I know this is possible in ACS

- Shadelight
- Posts: 5113
- Joined: Fri May 20, 2005 11:16 am
- Location: Labrynna
I would like this. because I'm trying to spawn a lost soul with a DEATH script.
like this:
or something like that.
like this:
Code: Select all
script 1 DEATH
{
thing_spawn(player_tid, t_lostsoul, 0);
print(s:"you've died and become a soul");
changemus("d_death")
}
- Cutmanmike
- Posts: 11353
- Joined: Mon Oct 06, 2003 3:41 pm
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- Location: United Kingdom
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