[Fixed] P_TranslateTeleportThings

Bugs that have been investigated and resolved somehow.

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P_TranslateTeleportThings

Postby Graf Zahl » Sun Dec 07, 2003 7:32 am

Code: Select allExpand view
         if (lines[i].special == Teleport)
         {
            if (lines[i].args[1] == 0)
            {
               lines[i].args[1] = 1;
            }
         }
         else if (lines[i].special == Teleport_NoFog)
         {
            if (lines[i].args[2] == 0)
            {
               lines[i].args[2] = 1;
            }
         }


Shouldn't this set args[0] to 1 instead of args[1]/args[2]?
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Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
 
Joined: 19 Jul 2003
Location: Germany

Postby randi » Mon Dec 08, 2003 2:39 pm

Right. Thanks.
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Joined: 09 Jul 2003


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