+AVOID

Moderator: GZDoom Developers

User avatar
Phobus
Posts: 5984
Joined: Thu May 05, 2005 10:56 am
Location: London
Contact:

Post by Phobus »

It's one of the tech base levels. I may have over exaggerated a little, but there was definitely 4(or more) cyber demons in that room, just after you kill the archvile and the imps (or whatever else was in there) and pick up some blue armour (I think) the walls open up and you have to fight a load of cyber demons, and yhave to get round them to get an invulnerability. (or it may be that you pick up the invulnerability first, then walls open and you have to get round them for BFG ammo). There's a couple of crates in the room, I remember that.
User avatar
Belial
Posts: 1616
Joined: Wed Feb 09, 2005 3:09 pm

Post by Belial »

Heh, you were right, 6 cybers in map16. After that you push the switches behind the cybers. You get an invul first though, and you should be able to deal with at least 5 of them in 30 seconds.
User avatar
Phobus
Posts: 5984
Joined: Thu May 05, 2005 10:56 am
Location: London
Contact:

Post by Phobus »

that's very subjective to skill.

(I think we should really stop de-railing this thread now, seeing as it's a very good idea...)
User avatar
Caligari87
Admin
Posts: 6230
Joined: Thu Feb 26, 2004 3:02 pm
Preferred Pronouns: He/Him
Contact:

Post by Caligari87 »

Make it a codepointer, not a flag. That way, you could have wounded monsters run away, too, and come back later when they're not scared.

Code: Select all

A_SetMonsterFear
A_UnSetMonsterFear
8-)
User avatar
Chris
Posts: 2971
Joined: Thu Jul 17, 2003 12:07 am
Graphics Processor: ATI/AMD with Vulkan/Metal Support

Post by Chris »

An actor property may be best. That way you can even set a scale to how much the monster is afraid/agressive. So like, the higher it is, the less the monster will attack as its moving away, and lower would mean it's more aggressive attacking as it gets in close.
User avatar
Grubber
Posts: 1031
Joined: Wed Oct 15, 2003 12:19 am
Location: Czech Republic
Contact:

Post by Grubber »

Added. Named it FRIGHTENED. Expect it in the last .96x release.
User avatar
Cutmanmike
Posts: 11353
Joined: Mon Oct 06, 2003 3:41 pm
Operating System Version (Optional): Windows 10
Location: United Kingdom
Contact:

Post by Cutmanmike »

last version? OMG SV_KEEPKEYS/WEAPONS PLS
User avatar
Grubber
Posts: 1031
Joined: Wed Oct 15, 2003 12:19 am
Location: Czech Republic
Contact:

Post by Grubber »

I mean last until .97x/2.1.0x/whatever...
Post Reply

Return to “Closed Feature Suggestions [GZDoom]”