+AVOID
Moderator: GZDoom Developers
- Cutmanmike
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+AVOID
Not sure if this is possible already, but how about a flag for a monster which makes them run the opposite way, in the same fasion as the anubis cheat? And I know it's possible with a negative speed and backwards animations but i'm sure we can be a bit more professional than that can't we?
- Shadelight
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Re: +AVOID
That would be awesome.cutmanmike wrote:Not sure if this is possible already, but how about a flag for a monster which makes them run the opposite way, in the same fasion as the anubis cheat? And I know it's possible with a negative speed and backwards animations but i'm sure we can be a bit more professional than that can't we?

- HobbsTiger1
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I second/third/fourth/whatever the adding of this feature. And while we're on the topic, could the Anubis thing be added as a player property as well, to be used in ACS (assuming this hasn't been done already)?
Also, can a way be implemented to create a DECORATE powerup that toggles the anubis effect? Imagine, a real "ogre armor" powerup that makes the enemies run scared while it lasts...
Also, can a way be implemented to create a DECORATE powerup that toggles the anubis effect? Imagine, a real "ogre armor" powerup that makes the enemies run scared while it lasts...

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Re: +AVOID
I like this, as if a monster was scared of you.The Title said wrote: +AVOID
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Yeah but that method involves good timing (needs to be developed) and remembering to stand away from walls.
Now fighting a group of cyber demons is a different matter. (Without adequete cover I find two to be nigh on impossible, so imagine how many tries it took me to beat that bit in AV where there's something like 6 of them).
Now fighting a group of cyber demons is a different matter. (Without adequete cover I find two to be nigh on impossible, so imagine how many tries it took me to beat that bit in AV where there's something like 6 of them).