Well, I noticed that there's no universal way to capture the keys in ZDoom besides puking and dropping someone into a box and letting them push the walls to activate stuff.... so.
-Request something that can directly capture certain keys in ZDoom's ACS
A way to capture what keys are depressed in ACS.
Moderator: GZDoom Developers
This has come up a few times. I requested it myself in fact: http://forum.zdoom.org/potato.php?p=117 ... ht=#117069
There should be a way to capture both key presses and game events as both would be useful for different things. There's no danger of abuse so long as important keys such as escape and tilde are protected. If a wad author is stupid enough to code 'w' to kill the player, then so be it, but it's no reason to deny sensible editors functionality.
There should be a way to capture both key presses and game events as both would be useful for different things. There's no danger of abuse so long as important keys such as escape and tilde are protected. If a wad author is stupid enough to code 'w' to kill the player, then so be it, but it's no reason to deny sensible editors functionality.