[Project] BR (Decorate Problem on last page HELP!)
Forum rules
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
- {FcOd}Nemesis
- Posts: 90
- Joined: Mon Sep 13, 2004 1:47 pm
- Location: Dunno
- Contact:
- {FcOd}Nemesis
- Posts: 90
- Joined: Mon Sep 13, 2004 1:47 pm
- Location: Dunno
- Contact:
- {FcOd}Nemesis
- Posts: 90
- Joined: Mon Sep 13, 2004 1:47 pm
- Location: Dunno
- Contact:
HELP! lol, im having problem with the chaingunner marine, when it fires it just shoots one round then gos back to the see frame...here is the code. What am i doing wrong?
Code: Select all
ACTOR ChaingunnerMarine 10010
{
Health 100
Radius 8
Height 56
Speed 10
Painchance 200
MONSTER
+FLOORCLIP
SeeSound "grunt/sight"
PainSound "grunt/pain"
DeathSound "grunt/death"
ActiveSound "human/idle"
ATTACKSOUND "weapons/pistol"
Obituary "%o acquired new holes from the chaingunner marine"
DropItem AMMOHANDO
States
{
Spawn:
CPOS AB 10 A_Look
Loop
See:
CPOS AABBCCDD 4 A_Chase
Loop
Missile:
CPOS E 10 A_FaceTarget
CPOS F 8 A_CPosAttack
CPOS F 8 A_CPosRefire
CPOS E 8
Goto See
Pain:
CPOS G 3
CPOS G 3 A_Pain
Goto See
Death:
CPOS H 5
CPOS I 5 A_Scream
CPOS J 5 A_Fall
CPOS K 5
CPOS L -1
Stop
XDeath:
CPOS M 5
CPOS N 5 A_XScream
CPOS O 5 A_Fall
CPOS PQRST 5
CPOS U -1
Stop
Raise:
CPOS KJIH 5
Goto See
}
}
- chaoscentral
- Posts: 677
- Joined: Sun Feb 27, 2005 4:32 pm
- Location: Revere, MA
- Contact:
- {FcOd}Nemesis
- Posts: 90
- Joined: Mon Sep 13, 2004 1:47 pm
- Location: Dunno
- Contact:
- Inuyasha_989
- Posts: 612
- Joined: Thu Oct 16, 2003 2:51 pm
- Location: Player Connector
- Contact: