The Monster Resource Wad
Moderator: GZDoom Developers
- HobbsTiger1
- Posts: 1235
- Joined: Fri Jan 07, 2005 7:29 pm
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Like Phobus said, you can!Optojay wrote:I don't understand why I can't just load in the monsters.wad like a texture file in doombuilder and add a THING using the editor numbers, like 3103 for a stoneIMP or 3108 for a SnakeImp?
However, the problem is that Doombuilder doesn´t show decorate entries right now (will propably be fixed in future versions).
They´ll always show up as unknown things, even with the monster.wad loaded.
Another problem is, that the new thing-category "Zdoom monster pack", the monsters are put in through the decorate lump, is also not shown in Doombuilder (for absolutely no reason it seems ).
Though you can find some of the new monsters under the thing-category DECORATE.
These enemys miss the respective line in the lmp that tries to put them into the "Zdoom monster pack" category, so they automatically are assigned to DECORATE...
To make a long story short;
either
1. Just place things with the monster number you want into your map and trust Zdoom to load the external monsters properly (though it can get annoying to have to look up the editor numbers in the decorate lump)
or
2. Load up the decorate lump with XWE and delete this line of code from every monster entry:
Code: Select all
//$Category "Zdoom monster pack"
Keep in mind the things will be marked as unknown though
I made this exact thing already for the Boss, Human, and Monster Resource Packs, I'll link you to it. The only difference between it and the SkullTag one is that some of the monsters are renamed to avoid conflicts with SkullTag ones. It doesn't actually change the ID number though, so everything should be fine. It shows all of the monsters as known ones, and includes their pictures.
http://www.skulltag.com/forum/viewtopic.php?t=1923
http://www.skulltag.com/forum/viewtopic.php?t=1923
- Shadelight
- Posts: 5113
- Joined: Fri May 20, 2005 11:16 am
- Location: Labrynna
only problem is... is that it's for skulltag. change it so it works for zdoom please?Zero wrote:I made this exact thing already for the Boss, Human, and Monster Resource Packs, I'll link you to it. The only difference between it and the SkullTag one is that some of the monsters are renamed to avoid conflicts with SkullTag ones. It doesn't actually change the ID number though, so everything should be fine. It shows all of the monsters as known ones, and includes their pictures.
http://www.skulltag.com/forum/viewtopic.php?t=1923
- Shadelight
- Posts: 5113
- Joined: Fri May 20, 2005 11:16 am
- Location: Labrynna
- solarsnowfall
- Posts: 1581
- Joined: Thu Jun 30, 2005 1:44 am
http://www.solarsnow.drdteam.orgKingofFlames wrote:when's the next MRW update?
Stuff here too. Although the Afrit and Imp Warlord are far cooler...
- Inuyasha_989
- Posts: 612
- Joined: Thu Oct 16, 2003 2:51 pm
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