Projectile Request

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LaundriTorture
Posts: 13
Joined: Mon Jul 25, 2005 3:48 pm

Projectile Request

Post by LaundriTorture »

As I am not aware of DECORATE (never have done something before with that, even noth with dehacked) and it is just hard enough to learn mapping for ZDoom (and Doom in general) I have a little request:

Is someone kind enough and can create a custom projectile for me? It's just for a skybox so I don't need any special damage attributes or stuff.

I should just use three types of different sprites (all variants of the Imp fireball in color, one orange and one red and one orange/red (just as the original) and in size they should be scaled down to about 25% of the imp fireball size. And beyond that, they should make NO noise.

And furthermore, someone should also explain to me, how I can spawn these new projectiles within my ACS script (I know about mapspots, I just need the command)
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Shadelight
Posts: 5113
Joined: Fri May 20, 2005 11:16 am
Location: Labrynna

Post by Shadelight »

just use spawnspot("myprojectile", mapspot tag, thingid , and the angle,) that should work now shouldn't it?

oh wait, if you want them to fire repetidly use,

repeat;
LaundriTorture
Posts: 13
Joined: Mon Jul 25, 2005 3:48 pm

Post by LaundriTorture »

Thx, that was fast! Though I still need the projectiles itself :)
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Shadelight
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Joined: Fri May 20, 2005 11:16 am
Location: Labrynna

Post by Shadelight »

welcome.
too bad though, not good at making sprites.
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Vader
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Joined: Fri Jul 30, 2004 4:00 am
Location: Germany

Post by Vader »

What about speed and the "death sequence"?
Do you need something special or will the original behavior/sprites do the job?
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Vader
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Post by Vader »

*double post*

Here´re the projectiles,
type "summon testimp" in the console, to see the fireballs in action :wink:
Last edited by Vader on Tue Jul 26, 2005 8:06 am, edited 1 time in total.
LaundriTorture
Posts: 13
Joined: Mon Jul 25, 2005 3:48 pm

Post by LaundriTorture »

Thx alot Vader :) Well, I totally forgot to mention that, they all need also a recolored death animation, but the original behaviour of the ImpFireball is okay, nothing more to add. It's just for a skybox effect ;)
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Vader
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Joined: Fri Jul 30, 2004 4:00 am
Location: Germany

Post by Vader »

Only added new death sprites for the orange fireball,
since the original explosion is already completely red and fits to the red fireball.

Attachment updated!
LaundriTorture
Posts: 13
Joined: Mon Jul 25, 2005 3:48 pm

Post by LaundriTorture »

Thx alot, perfect ;)
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